History: Building Your Projects With CMake
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This section is an introduction on how to use CMake to build your own projects and have them link against Ogre. For more detailed information about CMake, refer to the official CMake website: http://www.cmake.org |
Introduction
Table of contents
Ogre Wiki Tutorial Framework
Get the Ogre Wiki Tutorial Framework and put the four files in a directory:
- ogreapp
- CMakeLists.txt (see below)
- BaseApplication.h
- BaseApplication.cpp
- TutorialApplication.h
- TutorialApplication.cpp
CMakeLists.txt
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#/* #----------------------------------------------------------------------------- #Filename: CMakeLists.txt #----------------------------------------------------------------------------- # #This source file is part of the # ___ __ __ _ _ _ # /___\__ _ _ __ ___ / / /\ \ (_) | _(_) # // // _` | '__/ _ \ \ \/ \/ / | |/ / | #/ \_// (_| | | | __/ \ /\ /| | <| | #\___/ \__, |_| \___| \/ \/ |_|_|\_\_| # |___/ # Tutorial Framework # http://www.ogre3d.org/tikiwiki/ #----------------------------------------------------------------------------- #*/ CMAKE_MINIMUM_REQUIRED(VERSION 2.6) project(OgreApp) if(WIN32) set(CMAKE_MODULE_PATH "$ENV{OGRE_HOME}/CMake/;${CMAKE_MODULE_PATH}") set(OGRE_SAMPLES_INCLUDEPATH $ENV{OGRE_HOME}/Samples/include ) endif(WIN32) if(UNIX) set(CMAKE_MODULE_PATH "/usr/local/lib/OGRE/cmake/;${CMAKE_MODULE_PATH}") set(OGRE_SAMPLES_INCLUDEPATH /usr/local/share/OGRE/samples/Common/include/ ) endif(UNIX) if (CMAKE_BUILD_TYPE STREQUAL "") # CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up # differentiation between debug and release builds. set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE) endif () SET(CMAKE_DEBUG_POSTFIX "_d") find_package(OGRE REQUIRED) IF (NOT "${OGRE_VERSION_NAME}" STREQUAL "Cthugha") MESSAGE(SEND_ERROR "You need Ogre 1.7 Cthugha to build this.") ENDIF() FIND_PACKAGE(OIS REQUIRED) IF(NOT OIS_FOUND) MESSAGE(SEND_ERROR "Failed to find OIS.") ENDIF() SET(HDRS ./BaseApplication.h ./TutorialApplication.h ) SET(SRCS ./BaseApplication.cpp ./TutorialApplication.cpp ) include_directories( ${OIS_INCLUDE_DIRS} ${OGRE_INCLUDE_DIRS} ${OGRE_SAMPLES_INCLUDEPATH} ) ADD_EXECUTABLE(OgreApp WIN32 ${HDRS} ${SRCS}) SET_TARGET_PROPERTIES(OgreApp PROPERTIES DEBUG_POSTFIX _d) TARGET_LINK_LIBRARIES(OgreApp ${OGRE_LIBRARIES} ${OIS_LIBRARIES})
Replace OgreApp with any name you want.
CMAKE_MODULE_PATH points to where you installed the Ogre3D cmake modules.
OGRE_SAMPLES_INCLUDEPATH points to where you installed the Ogre3D Samples framework include directory.
This usually happens when you run make install.
resources.cfg & plugins.cfg
Linux
Copy 'plugins.cfg' and 'resources.cfg' from the Ogre media directory - usually '/usr/local/share/OGRE' - to your build directory:
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cp /usr/local/share/OGRE/plugins.cfg /path/to/OgreApp/build_directory/plugins.cfg cp /usr/local/share/OGRE/resources.cfg /path/to/OgreApp/build_directory/resources.cfg
Windows
TBD