History: Building Ogre3D 1.9 Statically in Mac OS X (Yosemite)
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The idea of this tutorial is to help you get Ogre3D 1.9 (built statically) running in Mac OS X (Yosemite) from scratch using the QtCreator IDE.
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! Prerequisites
*You need to have a basic C++ background (know how to compile, debug a program).
*Basic knowledge about how to use a terminal in Mac OS X (create folders, list directory contents, etc.).
*A will to learn about how Ogre3D works.
*An Internet connection (I know this sounds obvious, but it’s better to clarify :) ).
*Have the following software installed (I list the versions that I’m using, but for your may be different. I’m including them for reference):
**Xcode (6.0.1 version).
**Mercurial (2.9.2+20140418 version)
**QtCreator (3.3.0-rc1-opensource version).
**CMake (2.8.12.2 version).
*When I say “terminal” I’m referring to the Mac OS X Terminal.
*When entering a command in the terminal, I refer to the current path location with the following notation: /folder1/folder2/folder3 $> somecommand