History: Building Ogre3D 1.9 Statically in Mac OS X (Yosemite)
Source of version: 13
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The idea of this tutorial is to help you build Ogre3D 1.9 statically in Mac OS X (Yosemite). Additionally this tutorial will explain you how to run your first application from scratch using CMake and the QtCreator IDE.
{maketoc}
! Prerequisites
*You need to have a basic C++ background.
*Basic knowledge about how to use a terminal in Mac OS X (create folders, list directory contents, run commands, etc.).
*A will to learn about how Ogre3D works.
*An Internet connection (this sounds obvious, but it’s better to clarify :) ).
*Have the following software installed (there are no specific restrictions regarding the versions used, but it's better to use the latest):
**Xcode.
**Mercurial.
**QtCreator.
**CMake.
*When this tutorial refers to the __terminal__, it's refering to the __Mac OS X Terminal__.
*When entering a command in the terminal, this tutorial refers to the current path location with the following notation:
{CODE(ln=0, wrap="1", colors="c++")}
$> cd /folder1/folder2
/folder1/folder2 $> pwd
/folder1/folder2
{CODE}