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{DIV(class="bigBold")}((Building Ogre with boost 1.50 upwards and MinGW)){DIV}
This is a step-by-step guide for building Ogre, its dependencies and boost from sources, using your favourite Windows compiler, MinGW :)
It covers every single step and will be the only tutorial you need to read for building Ogre if this is your desired setup.
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!!Introduction
This guide covers how to do a static Ogre build with a certain plugin setup, but on the important places, a note will be added that tells what to do differently for a dynamic build or other plugins.

We will assume a lot of different folders in the course of this tutorial. You may of course derive from them if you want.

!!! 1. Download the Ogre sources
Download the latest Ogre sources, using [http://tortoisehg.bitbucket.org/|Mercurial], from the Ogre repository: 
{CODE(wrap="1", colors="c++")}http://bitbucket.org/sinbad/ogre/{CODE}
For the purpose of this tutorial, let's assume you downloaded them to the following folder: ''C:\Ogre\sources\v1-8''

!!! 2. Download the Ogre dependencies
The same as above, but download them from the following repository:
{CODE(wrap="1", colors="c++")}https://bitbucket.org/cabalistic/ogredeps/downloads{CODE}
This time, let's assume the following folder: ''C:\Ogre\sources\dependencies''

If you want DirectX support, you will also have to download and install the DirectX SDK:
[http://www.microsoft.com/en-us/download/details.aspx?id=6812|Download and install DirectX 9 SDK]

!!! 3. Download and install CMake
[http://www.cmake.org/cmake/resources/software.html|Download and install CMake]
Be sure to use the latest version.

!!! 4. Download and install MinGW
Download the latest MinGW version [http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/|from here], and install it.
It is advised to install it to the default directory: ''C:\MinGW''
Make sure to use "Download latest repository catalogue". The current pre-packaged is GCC 4.6 only (may change in the future).
Also be sure to add ''C:\MinGW\bin'' and ''C:\MinGW\msys\1.0\bin'' [http://www.computerhope.com/issues/ch000549.htm|to your PATH].

!!! 5. Download boost
Download boost [http://sourceforge.net/projects/boost/files/boost/|from here]. This tutorial was written with version 1.50 in mind, but should work for any newer version as well.
Let's assume ''C:\boost'' as the path.

!!! 6. Building boost
Now we come to the fun part - building!
# Navigate to ''C:\boost''
# Open ''index.html'' and go to "Getting Started" -> "Getting Started on Microsoft Windows"
# Follow the steps to build boost from sources. You will most likely want to read section 5.3 "Build Binaries from source". Mind the following:
## Whenever you're supposed to run "bootstrap.bat", run "bootstrap.bat gcc" instead.
## As you are using MinGW, specify gcc as toolset when actually building boost.
## Building boost takes __much time__. Get a cup of tea.
## If you use the following line to build boost...{CODE(wrap="1", colors="c++")}b2 --build-dir=C:\boost\build toolset=gcc --build-type=complete stage{CODE} ... you will end up with a ''stage'' folder in ''C:\boost''. Move the ''lib'' folder inside the stage folder to ''C:\boost'' so that you end up having a ''C:\boost\lib'' folder.
## If you get a ''"Duplicate name of actual target"'' error when building boost, use "minimal" build-type instead of "complete".
# Add ''C:\boost'' to PATH and create new environment variables named BOOST_ROOT and Boost_DIR also pointing to ''C:\boost''.

!!! 7. Building the Ogre dependencies
# Open the CMake GUI.
# Set "Where is the source code" to ''C:\Ogre\sources\dependencies''.
# Set "Where to build the binaries" to ''C:\Ogre\building\dep-release''. THIS IS NOT the final dependencies folder. It is merely the folder we will use to build the SDK.
# Click "Configure" to init CMake. Select "MinGW Makefiles".
# Based on your setup, CMake may or may not output some errors. Make sure to resolve them before continuing. CMake is usually pretty verbose about what to do. If you are having trouble, you can always ask in our forums, of course :). Click "Configure" again until no more errors appear.
# Change CMAKE_INSTALL_PREFIX to ''C:\Ogre\built\dependencies''. Click "Generate".
# Repeat 3) – 6), this time changing CMAKE_BUILD_TYPE to "Debug". Also change the "Where to build the binaries" folder to ''C:\Ogre\building\dep-debug''.
# Open a command line in ''C:\Ogre\building\dep-release'' and type in "mingw32-make install". This will take a minute or two. Do this also for the debug folder.
# Navigate to ''C:\Ogre\built\dependencies''. Navigate to lib/Release within that folder and copy the cg.lib to lib/Debug. Somehow, the install make misses this.
# Create a new environment variable named OGRE_DEPENDENCIES_DIR that points to ''C:\Ogre\built\dependencies''.

!!! 8. Building the Ogre SDK
# Open the CMake GUI.
# Set "Where is the source code" to ''C:\Ogre\sources\v1-8''.
# Set "Where to build the binaries" to ''C:\Ogre\building\ogre-release''. THIS IS NOT the final SDK folder. It is merely the folder we will use to build the SDK.
# Click "Configure" to init CMake. Select "MinGW Makefiles".
# If CMake did not find the dependencies, set the OGRE_DEPENDENCIES_DIR to ''C:\Ogre\built\dependencies'' manually.
# You can ignore the "Boost_DIR-NOTFOUND" if everything else worked well. If you have a look at the vars in "Advanced" CMake mode, you will see that all boost related vars except that one are correct.
# Set the CMAKE_INSTALL_PREFIX to ''C:\Ogre\built\ogre-sdk''. Click "Configure" again.
# If everything worked out, you will get a load of new configurations. Make sure to select OGRE_STATIC, OGRE_INSTALL_SAMPLES and OGRE_INSTALL_DOCS. 
## If you want a dynamic build, do not select OGRE_STATIC :)
## You can of course select other plugins as you desire, but this tutorial does only "guarantee" to work for the stated ones.
# Click "Configure" again, resolving all problems that might appear, until everything goes well. Click "Generate".
# Repeat 3) – 9), this time changing CMAKE_BUILD_TYPE to "Debug". Also change the "Where to build the binaries" folder to ''C:\Ogre\building\ogre-debug''.
# Open a command line in ''C:\Ogre\building\ogre-release'' and type in "mingw32-make install". This will take some time, so get another cup of tea. Do this also for the debug folder (and get your third cup of tea).

!!! 9. Done
That's it!
You'll have a ready-to-use-with-MinGW Ogre SDK sitting in ''C:\Ogre\built\ogre-sdk'', both in release and debug version.
Try out the samples, they rock! :D
Also, you'll probably want to go to the toilet with all that tea you just drank.

{DIV(class="Layout_box13")}%help% If you should encounter any problems while reading, please post in the [http://www.ogre3d.org/forums/viewtopic.php?f=5&t=71738&p=467778|forum thread for this article].{DIV}
        

History

Information Version
Mon 01 of Dec, 2014 19:39 GMT-0000 HackerManiac I am finally done adding all my knowledge about how ogre can be built with TDM 4.8.1 on 64 bit machines 15
Mon 01 of Dec, 2014 19:25 GMT-0000 HackerManiac 14
Mon 01 of Dec, 2014 18:53 GMT-0000 HackerManiac Added a section about how to build static OIS 13
Sun 30 of Nov, 2014 20:36 GMT-0000 HackerManiac Added note for 64 bit users 12
Sun 30 of Nov, 2014 19:55 GMT-0000 HackerManiac I added some directives for the TDM MinGW compiler, which I finally managed to build Ogre with. 11
Wed 27 of Feb, 2013 09:40 GMT-0000 TheSHEEEP 10
Sun 10 of Feb, 2013 09:36 GMT-0000 TheSHEEEP Added "Duplicate name of actual target" workaround 9
Wed 24 of Oct, 2012 07:34 GMT-0000 TheSHEEEP Added DirectX SDK 8
Sun 23 of Sep, 2012 08:57 GMT-0000 TheSHEEEP Additional info on how to install MinGW 7
Sun 23 of Sep, 2012 08:51 GMT-0000 TheSHEEEP 6
Sat 25 of Aug, 2012 12:33 GMT-0000 TheSHEEEP Link to forum thread 5
Sat 25 of Aug, 2012 12:20 GMT-0000 TheSHEEEP GCC Logo 4
Sat 25 of Aug, 2012 12:13 GMT-0000 spacegaier 3
Sat 25 of Aug, 2012 12:07 GMT-0000 spacegaier removed bad alias 2
Sat 25 of Aug, 2012 12:07 GMT-0000 spacegaier initial copy from sandbox (original article by TheSHEEP) 1