History: Building Ogre
Preview of version: 40
Building OGRE From Source
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For developers with more experience, building OGRE from source is usually the more attractive option. For some, it is the only option as prebuilt binaries are not available. Source provides the fastest access to bug fixes and allows the developer to debug any aspect of their code or OGRE. It is also necessary for contributing patches. For the latest stable code (all platforms), you can check out the source from Mercurial. If using windows, you might also want to read a quick guide about getting the sources with tortoisehg, a windows client. The actual stable revision is always in a specific branch, e.g. "v1-7" for Cthugha, and not the default branch. The 'default' branch is the latest unstable version and is not fully API-compatible with the stable stream, and may have temporary issues. Recommended only for experienced developers. [+] Quick Mercurial Guide (Click the + sign to view) |
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As of version 1.7 (Cthugha), the Ogre project uses CMake as its primary build system. On the following pages you can familiarise yourself with CMake and how to use it to build Ogre from source (and, if you like, your own projects using Ogre). |
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For the impatient: Learn how to build Ogre with CMake in two minutes. If you encounter any problems or need some more advanced procedures, do read the rest of the sections below! |
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This section introduces you to CMake and explains the concepts as well as how you can get and use CMake. |
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This section is an introduction on how to use CMake to build your own projects and have them link against Ogre. For more detailed information about CMake, refer to the official CMake website: http://www.cmake.org |
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For developers: Working with and extending Ogre's CMake build system This section describes in some detail how Ogre's CMake build system works and how you can extend it. This is meant for developers who may need to add source files or entire targets to the build system. |
Alias: Building With CMake
Alias: Building From Source