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History: BasicTutorial6Source
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Source of version: 10
(current)
{maketoc} !BasicTutorial6.h {CODE(caption="BasicTutorial6.h",wrap="1",colors="c++")} /* ----------------------------------------------------------------------------- Filename: BasicTutorial6.h ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` | '__/ _ \ \ \/ \/ / | |/ / | / \_// (_| | | | __/ \ /\ /| | <| | \___/ \__, |_| \___| \/ \/ |_|_|\_\_| |___/ Tutorial Framework http://www.ogre3d.org/tikiwiki/ ----------------------------------------------------------------------------- */ #ifndef __BasicTutorial6_h_ #define __BasicTutorial6_h_ #include <OgreRoot.h> #include <OISEvents.h> #include <OISInputManager.h> #include <OISKeyboard.h> #include <OISMouse.h> #include <OgreWindowEventUtilities.h> #include <OgreFrameListener.h> #include <OgreTextureManager.h> #include <OgreSceneNode.h> #include <OgreLogManager.h> class BasicTutorial6 : public Ogre::WindowEventListener, public Ogre::FrameListener { public: BasicTutorial6(void); virtual ~BasicTutorial6(void); bool go(void); protected: // Ogre::WindowEventListener virtual void windowResized(Ogre::RenderWindow* rw); virtual void windowClosed(Ogre::RenderWindow* rw); // Ogre::FrameListener virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt); private: Ogre::Root* mRoot; Ogre::String mResourcesCfg; Ogre::String mPluginsCfg; Ogre::RenderWindow* mWindow; Ogre::SceneManager* mSceneMgr; Ogre::Camera* mCamera; // OIS Input devices OIS::InputManager* mInputManager; OIS::Mouse* mMouse; OIS::Keyboard* mKeyboard; }; #endif // #ifndef __BasicTutorial6_h_ {CODE} !BasicTutorial6.cpp {CODE(caption="BasicTutorial6.cpp",wrap="1",colors="c++")} /* ----------------------------------------------------------------------------- Filename: BasicTutorial6.cpp ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` | '__/ _ \ \ \/ \/ / | |/ / | / \_// (_| | | | __/ \ /\ /| | <| | \___/ \__, |_| \___| \/ \/ |_|_|\_\_| |___/ Tutorial Framework http://www.ogre3d.org/tikiwiki/ ----------------------------------------------------------------------------- */ #include "BasicTutorial6.h" #include <OgreException.h> #include <OgreConfigFile.h> #include <OgreCamera.h> #include <OgreViewport.h> #include <OgreSceneManager.h> #include <OgreRenderWindow.h> #include <OgreEntity.h> #include <OgreWindowEventUtilities.h> //------------------------------------------------------------------------------------- BasicTutorial6::BasicTutorial6(void) : mRoot(0), #if OGRE_VERSION_MAJOR == 1 && OGRE_VERSION_MINOR < 10 mResourcesCfg(Ogre::StringUtil::BLANK), mPluginsCfg(Ogre::StringUtil::BLANK), #else mResourcesCfg(Ogre::BLANKSTRING), mPluginsCfg(Ogre::BLANKSTRING), #endif mWindow(0), mSceneMgr(0), mCamera(0) { } //------------------------------------------------------------------------------------- BasicTutorial6::~BasicTutorial6(void) { //Remove ourself as a Window listener Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this); windowClosed(mWindow); delete mRoot; } bool BasicTutorial6::go(void) { #ifdef _DEBUG mResourcesCfg = "resources_d.cfg"; mPluginsCfg = "plugins_d.cfg"; #else mResourcesCfg = "resources.cfg"; mPluginsCfg = "plugins.cfg"; #endif // construct Ogre::Root mRoot = new Ogre::Root(mPluginsCfg); // setup resources // Load resource paths from config file Ogre::ConfigFile cf; cf.load(mResourcesCfg); // Go through all sections & settings in the file Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); Ogre::String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); Ogre::ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; Ogre::ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } // configure // Show the configuration dialog and initialise the system if(!(mRoot->restoreConfig() || mRoot->showConfigDialog())) { return false; } mWindow = mRoot->initialise(true, "BasicTutorial6 Render Window"); // Set default mipmap level (NB some APIs ignore this) Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); // initialise all resource groups Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); // Create the SceneManager, in this case a generic one mSceneMgr = mRoot->createSceneManager("DefaultSceneManager"); // Create the camera mCamera = mSceneMgr->createCamera("PlayerCam"); // Position it at 500 in Z direction mCamera->setPosition(Ogre::Vector3(0,0,80)); // Look back along -Z mCamera->lookAt(Ogre::Vector3(0,0,-300)); mCamera->setNearClipDistance(5); // Create one viewport, entire window Ogre::Viewport* vp = mWindow->addViewport(mCamera); vp->setBackgroundColour(Ogre::ColourValue(0,0,0)); // Alter the camera aspect ratio to match the viewport mCamera->setAspectRatio( Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight())); Ogre::Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead.mesh"); Ogre::SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); headNode->attachObject(ogreHead); // Set ambient light mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5)); // Create a light Ogre::Light* l = mSceneMgr->createLight("MainLight"); l->setPosition(20,80,50); Ogre::LogManager::getSingletonPtr()->logMessage("*** Initializing OIS ***"); OIS::ParamList pl; size_t windowHnd = 0; std::ostringstream windowHndStr; mWindow->getCustomAttribute("WINDOW", &windowHnd); windowHndStr << windowHnd; pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); mInputManager = OIS::InputManager::createInputSystem( pl ); mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject( OIS::OISKeyboard, false )); mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject( OIS::OISMouse, false )); //Set initial mouse clipping size windowResized(mWindow); //Register as a Window listener Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this); mRoot->addFrameListener(this); mRoot->startRendering(); return true; } //Adjust mouse clipping area void BasicTutorial6::windowResized(Ogre::RenderWindow* rw) { unsigned int width, height, depth; int left, top; rw->getMetrics(width, height, depth, left, top); const OIS::MouseState &ms = mMouse->getMouseState(); ms.width = width; ms.height = height; } //Unattach OIS before window shutdown (very important under Linux) void BasicTutorial6::windowClosed(Ogre::RenderWindow* rw) { //Only close for window that created OIS (the main window in these demos) if( rw == mWindow ) { if( mInputManager ) { mInputManager->destroyInputObject( mMouse ); mInputManager->destroyInputObject( mKeyboard ); OIS::InputManager::destroyInputSystem(mInputManager); mInputManager = 0; } } } bool BasicTutorial6::frameRenderingQueued(const Ogre::FrameEvent& evt) { if(mWindow->isClosed()) return false; //Need to capture/update each device mKeyboard->capture(); mMouse->capture(); if(mKeyboard->isKeyDown(OIS::KC_ESCAPE)) return false; return true; } #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #ifdef __cplusplus extern "C" { #endif #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char *argv[]) #endif { // Create application object BasicTutorial6 app; try { app.go(); } catch( Ogre::Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; } #ifdef __cplusplus } #endif {CODE}
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