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History: BasicTutorial4Source
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Source of version: 9
(current)
{maketoc} !BasicTutorial4.h {CODE(caption="BasicTutorial4.h",wrap="1",colors="c++")} /* ----------------------------------------------------------------------------- Filename: BasicTutorial4.h ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` | '__/ _ \ \ \/ \/ / | |/ / | / \_// (_| | | | __/ \ /\ /| | <| | \___/ \__, |_| \___| \/ \/ |_|_|\_\_| |___/ Tutorial Framework http://www.ogre3d.org/tikiwiki/ ----------------------------------------------------------------------------- */ #ifndef __BasicTutorial4_h_ #define __BasicTutorial4_h_ #include "BaseApplication.h" class BasicTutorial4 : public BaseApplication { public: BasicTutorial4(void); virtual ~BasicTutorial4(void); protected: virtual void createScene(void); virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt); private: bool processUnbufferedInput(const Ogre::FrameEvent& evt); }; #endif // #ifndef __BasicTutorial4_h_ {CODE} !BasicTutorial4.cpp {CODE(caption="BasicTutorial.cpp",wrap="1",colors="c++")} /* ----------------------------------------------------------------------------- Filename: BasicTutorial4.cpp ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) // // _` | '__/ _ \ \ \/ \/ / | |/ / | / \_// (_| | | | __/ \ /\ /| | <| | \___/ \__, |_| \___| \/ \/ |_|_|\_\_| |___/ Tutorial Framework http://www.ogre3d.org/tikiwiki/ ----------------------------------------------------------------------------- */ #include "BasicTutorial4.h" //------------------------------------------------------------------------------------- BasicTutorial4::BasicTutorial4(void) { } //------------------------------------------------------------------------------------- BasicTutorial4::~BasicTutorial4(void) { } //------------------------------------------------------------------------------------- void BasicTutorial4::createScene(void) { mSceneMgr->setAmbientLight(Ogre::ColourValue(0.25, 0.25, 0.25)); Ogre::Entity* ninjaEntity = mSceneMgr->createEntity("Ninja", "ninja.mesh"); Ogre::SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode("NinjaNode"); node->attachObject(ninjaEntity); Ogre::Light* pointLight = mSceneMgr->createLight("pointLight"); pointLight->setType(Ogre::Light::LT_POINT); pointLight->setPosition(Ogre::Vector3(250, 150, 250)); pointLight->setDiffuseColour(Ogre::ColourValue::White); pointLight->setSpecularColour(Ogre::ColourValue::White); } //------------------------------------------------------------------------------------- bool BasicTutorial4::processUnbufferedInput(const Ogre::FrameEvent& evt) { static bool mMouseDown = false; // If a mouse button is depressed static Ogre::Real mToggle = 0.0; // The time left until next toggle static Ogre::Real mRotate = 0.13; // The rotate constant static Ogre::Real mMove = 250; // The movement constant bool currMouse = mMouse->getMouseState().buttonDown(OIS::MB_Left); if (currMouse && ! mMouseDown) { Ogre::Light* light = mSceneMgr->getLight("pointLight"); light->setVisible(! light->isVisible()); } mMouseDown = currMouse; mToggle -= evt.timeSinceLastFrame; if ((mToggle < 0.0f ) && mKeyboard->isKeyDown(OIS::KC_1)) { mToggle = 0.5; Ogre::Light* light = mSceneMgr->getLight("pointLight"); light->setVisible(! light->isVisible()); } Ogre::Vector3 transVector = Ogre::Vector3::ZERO; if (mKeyboard->isKeyDown(OIS::KC_I)) // Forward { transVector.z -= mMove; } if (mKeyboard->isKeyDown(OIS::KC_K)) // Backward { transVector.z += mMove; } if (mKeyboard->isKeyDown(OIS::KC_J)) // Left - yaw or strafe { if(mKeyboard->isKeyDown( OIS::KC_LSHIFT )) { // Yaw left mSceneMgr->getSceneNode("NinjaNode")->yaw(Ogre::Degree(mRotate * 5)); } else { transVector.x -= mMove; // Strafe left } } if (mKeyboard->isKeyDown(OIS::KC_L)) // Right - yaw or strafe { if(mKeyboard->isKeyDown( OIS::KC_LSHIFT )) { // Yaw right mSceneMgr->getSceneNode("NinjaNode")->yaw(Ogre::Degree(-mRotate * 5)); } else { transVector.x += mMove; // Strafe right } } if (mKeyboard->isKeyDown(OIS::KC_U)) // Up { transVector.y += mMove; } if (mKeyboard->isKeyDown(OIS::KC_O)) // Down { transVector.y -= mMove; } mSceneMgr->getSceneNode("NinjaNode")->translate(transVector * evt.timeSinceLastFrame, Ogre::Node::TS_LOCAL); return true; } //------------------------------------------------------------------------------------- bool BasicTutorial4::frameRenderingQueued(const Ogre::FrameEvent& evt) { bool ret = BaseApplication::frameRenderingQueued(evt); if(!processUnbufferedInput(evt)) return false; return ret; } //------------------------------------------------------------------------------------- #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #ifdef __cplusplus extern "C" { #endif #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char *argv[]) #endif { // Create application object BasicTutorial4 app; try { app.go(); } catch( Ogre::Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; } #ifdef __cplusplus } #endif {CODE}
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