History: BasicTutorial4Source
Source of version: 9 (current)
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{maketoc}
!BasicTutorial4.h
{CODE(caption="BasicTutorial4.h",wrap="1",colors="c++")}
/*
-----------------------------------------------------------------------------
Filename: BasicTutorial4.h
-----------------------------------------------------------------------------
This source file is part of the
___ __ __ _ _ _
/___\__ _ _ __ ___ / / /\ \ (_) | _(_)
// // _` | '__/ _ \ \ \/ \/ / | |/ / |
/ \_// (_| | | | __/ \ /\ /| | <| |
\___/ \__, |_| \___| \/ \/ |_|_|\_\_|
|___/
Tutorial Framework
http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#ifndef __BasicTutorial4_h_
#define __BasicTutorial4_h_
#include "BaseApplication.h"
class BasicTutorial4 : public BaseApplication
{
public:
BasicTutorial4(void);
virtual ~BasicTutorial4(void);
protected:
virtual void createScene(void);
virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt);
private:
bool processUnbufferedInput(const Ogre::FrameEvent& evt);
};
#endif // #ifndef __BasicTutorial4_h_
{CODE}
!BasicTutorial4.cpp
{CODE(caption="BasicTutorial.cpp",wrap="1",colors="c++")}
/*
-----------------------------------------------------------------------------
Filename: BasicTutorial4.cpp
-----------------------------------------------------------------------------
This source file is part of the
___ __ __ _ _ _
/___\__ _ _ __ ___ / / /\ \ (_) | _(_)
// // _` | '__/ _ \ \ \/ \/ / | |/ / |
/ \_// (_| | | | __/ \ /\ /| | <| |
\___/ \__, |_| \___| \/ \/ |_|_|\_\_|
|___/
Tutorial Framework
http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "BasicTutorial4.h"
//-------------------------------------------------------------------------------------
BasicTutorial4::BasicTutorial4(void)
{
}
//-------------------------------------------------------------------------------------
BasicTutorial4::~BasicTutorial4(void)
{
}
//-------------------------------------------------------------------------------------
void BasicTutorial4::createScene(void)
{
mSceneMgr->setAmbientLight(Ogre::ColourValue(0.25, 0.25, 0.25));
Ogre::Entity* ninjaEntity = mSceneMgr->createEntity("Ninja", "ninja.mesh");
Ogre::SceneNode *node = mSceneMgr->getRootSceneNode()->createChildSceneNode("NinjaNode");
node->attachObject(ninjaEntity);
Ogre::Light* pointLight = mSceneMgr->createLight("pointLight");
pointLight->setType(Ogre::Light::LT_POINT);
pointLight->setPosition(Ogre::Vector3(250, 150, 250));
pointLight->setDiffuseColour(Ogre::ColourValue::White);
pointLight->setSpecularColour(Ogre::ColourValue::White);
}
//-------------------------------------------------------------------------------------
bool BasicTutorial4::processUnbufferedInput(const Ogre::FrameEvent& evt)
{
static bool mMouseDown = false; // If a mouse button is depressed
static Ogre::Real mToggle = 0.0; // The time left until next toggle
static Ogre::Real mRotate = 0.13; // The rotate constant
static Ogre::Real mMove = 250; // The movement constant
bool currMouse = mMouse->getMouseState().buttonDown(OIS::MB_Left);
if (currMouse && ! mMouseDown)
{
Ogre::Light* light = mSceneMgr->getLight("pointLight");
light->setVisible(! light->isVisible());
}
mMouseDown = currMouse;
mToggle -= evt.timeSinceLastFrame;
if ((mToggle < 0.0f ) && mKeyboard->isKeyDown(OIS::KC_1))
{
mToggle = 0.5;
Ogre::Light* light = mSceneMgr->getLight("pointLight");
light->setVisible(! light->isVisible());
}
Ogre::Vector3 transVector = Ogre::Vector3::ZERO;
if (mKeyboard->isKeyDown(OIS::KC_I)) // Forward
{
transVector.z -= mMove;
}
if (mKeyboard->isKeyDown(OIS::KC_K)) // Backward
{
transVector.z += mMove;
}
if (mKeyboard->isKeyDown(OIS::KC_J)) // Left - yaw or strafe
{
if(mKeyboard->isKeyDown( OIS::KC_LSHIFT ))
{
// Yaw left
mSceneMgr->getSceneNode("NinjaNode")->yaw(Ogre::Degree(mRotate * 5));
} else {
transVector.x -= mMove; // Strafe left
}
}
if (mKeyboard->isKeyDown(OIS::KC_L)) // Right - yaw or strafe
{
if(mKeyboard->isKeyDown( OIS::KC_LSHIFT ))
{
// Yaw right
mSceneMgr->getSceneNode("NinjaNode")->yaw(Ogre::Degree(-mRotate * 5));
} else {
transVector.x += mMove; // Strafe right
}
}
if (mKeyboard->isKeyDown(OIS::KC_U)) // Up
{
transVector.y += mMove;
}
if (mKeyboard->isKeyDown(OIS::KC_O)) // Down
{
transVector.y -= mMove;
}
mSceneMgr->getSceneNode("NinjaNode")->translate(transVector * evt.timeSinceLastFrame, Ogre::Node::TS_LOCAL);
return true;
}
//-------------------------------------------------------------------------------------
bool BasicTutorial4::frameRenderingQueued(const Ogre::FrameEvent& evt)
{
bool ret = BaseApplication::frameRenderingQueued(evt);
if(!processUnbufferedInput(evt)) return false;
return ret;
}
//-------------------------------------------------------------------------------------
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
int main(int argc, char *argv[])
#endif
{
// Create application object
BasicTutorial4 app;
try {
app.go();
} catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
std::cerr << "An exception has occured: " <<
e.getFullDescription().c_str() << std::endl;
#endif
}
return 0;
}
#ifdef __cplusplus
}
#endif
{CODE}