History: BasicTutorial3Source
Preview of version: 3
This is the source code for Basic Tutorial 3. Please note that a majority of Basic Tutorial 3 was spent modifying code already put into the createScene member function. Please read the tutorial very carefully if you are having trouble with it.
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#include "ExampleApplication.h" class TutorialApplication : public ExampleApplication { protected: public: TutorialApplication() { } ~TutorialApplication() { } protected: void chooseSceneManager(void) { mSceneMgr = mRoot->createSceneManager(ST_EXTERIOR_CLOSE); } void createScene(void) { mSceneMgr->setWorldGeometry("terrain.cfg"); //mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox"); ColourValue fadeColour(0.9, 0.9, 0.9); mWindow->getViewport(0)->setBackgroundColour(fadeColour); mSceneMgr->setFog(FOG_LINEAR, fadeColour, 0.0, 50, 500); } }; #if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) #else int main(int argc, char **argv) #endif { // Create application object TutorialApplication app; try { app.go(); } catch(Exception& e) { #if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBoxA(NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else fprintf(stderr, "An exception has occurred: %s\n", e.getFullDescription().c_str()); #endif } return 0; }