History: Basic Tutorials
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''These tutorials assume you know nothing about Ogre, and step you through the process of using the engine one concept at a time. These tutorials are where you should start learning Ogre.''
((SettingUpAnApplication|Setting up an Application)): General guidance on how to set up your own project settings
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*((Basic Tutorial 1)): Introduction to the basic Ogre constructs: SceneManager, SceneNode, and Entity
*((Basic Tutorial 2)): Cameras, Lights, and Shadows
*((Basic Tutorial 3)): Terrain, Sky, and Fog
*((Basic Tutorial 4)): Frame Listeners and Unbuffered Input
*((Basic Tutorial 5)): Buffered Input
*((Basic Tutorial 6)): The Ogre Startup Sequence
*((Basic Tutorial 7)): CEGUI and Ogre
*((Basic Tutorial 8)): Multiple and Dual SceneManagers
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