History: Basic Tutorials
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Basic Tutorials
These tutorials assume you know nothing about Ogre, and step you through the process of using the engine one concept at a time. These tutorials are where you should start learning Ogre.
Setting up an Application: General guidance on how to set up your own project settings
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- Basic Tutorial 1: Introduction to the basic Ogre constructs: !SceneManager, !SceneNode, and Entity
- Basic Tutorial 2: Cameras, Lights, and Shadows
- Basic Tutorial 3: Terrain, Sky, and Fog
- Basic Tutorial 4: Frame Listeners and Unbuffered Input
- Basic Tutorial 5: Buffered Input
- Basic Tutorial 6: The Ogre Startup Sequence
- Basic Tutorial 7: CEGUI and Ogre
- Basic Tutorial 8: Multiple and Dual !SceneManagers