History: Architecture and Design in Games
Source of version: 6
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!!Software Architecture
* [http://www.acims.arizona.edu/PUBLICATIONS/PDF/JeffPlummerMSthesis_wo_Appendix.pdf|A FLEXIBLE AND EXPANDABLE ARCHITECTURE FOR COMPUTER GAMES] Jeff Plummer's Masters Thesis
* [http://members.cox.net/jplummer/Writings/Writings.htm|Jeff Plummer's Writings on Games and Architecture] Other Jeff Plummer articles related to software architecture and games ''(Offline as of 2012-05-10)''
* [http://www.gamearchitect.net|GameArchitect.net] Articles related to game engine architecture and design.
!!Example Game Architectures
* [http://sourceforge.net/apps/mediawiki/oge/index.php?title=Engine_Overview_and_Object_System_Discussion_Summary|OGE engine overview] by the oge team
!!Game Object System And Data-Driven Design
* [http://www.d6.com/users/checker/ObjSys.ppt|Object Systems] by Doug Church
* [http://scottbilas.com/files/2002/gdc_san_jose/game_objects_slides.ppt|A Data-Driven Game Object System] by Scott Bilas
* [http://www.gamasutra.com/gdcarchive/2003/Duran_Alex.ppt|Building Object Systems] by Alex Duran
* [http://www.gamasutra.com/gdcarchive/2003/Wilson_Kyle.doc|GDC Game Object Structure Summary] by Kyle Wilson
* [http://sourceforge.net/apps/mediawiki/oge/index.php?title=ComponentObjectDesign|OGE Component/Object system] by the oge team