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History: Architecture and Design in Games

Source of version: 10 (current)

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            !!Software Architecture

* [http://acims.asu.edu/wp-content/uploads/2012/02/JeffPlummerMSthesis_wo_Appendix.pdf|A FLEXIBLE AND EXPANDABLE ARCHITECTURE FOR COMPUTER GAMES] Jeff Plummer's Masters Thesis
* [http://members.cox.net/jplummer/Writings/Writings.htm|Jeff Plummer's Writings on Games and Architecture] Other Jeff Plummer articles related to software architecture and games ''(Offline as of 2012-05-10)''
* [http://www.gamearchitect.net|GameArchitect.net] Articles related to game engine architecture and design.

!!Example Game Architectures
* [http://sourceforge.net/apps/mediawiki/oge/index.php?title=Engine_Overview_and_Object_System_Discussion_Summary|OGE engine overview] by the oge team

!!Game Object System And Data-Driven Design
* [http://www.muzboz.com/Host/Blog/DougChurch-ObjectSystems-Presentation.pdf|Object Systems] by Doug Church
* [https://www.gamedevs.org/uploads/data-driven-game-object-system.pdf|A Data-Driven Game Object System] by Scott Bilas
* [http://www.gamasutra.com/gdcarchive/2003/Duran_Alex.ppt|Building Object Systems] by Alex Duran
* [http://www.gamasutra.com/gdcarchive/2003/Wilson_Kyle.doc|GDC Game Object Structure Summary] by Kyle Wilson
* [http://sourceforge.net/apps/mediawiki/oge/index.php?title=ComponentObjectDesign|OGE Component/Object system] by the oge team