History: 3DStudio Skyboxes
Source of version: 2 (current)
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I found this nice bit of info in the API Documentation under Ogre::TextureUnitState::setCubicTextureName, so i thought it should be here in the wiki also.
Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.