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History: 3DS2Mesh

Source of version: 6 (current)

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            {img src="img/wiki_up/Commandline.png" alt="Commandline.png" imalign="right"}
__Author__: David '((User:r2d2|r2d2))' Geldreich
__Project__: OGRE Add-on Project (3ds2mesh)
__Type__: Command-line Tool
__Documentation__: [https://ogreaddons.svn.sourceforge.net/svnroot/ogreaddons/trunk/3ds2mesh/README.txt|ReadMe]
__Sources__: [https://ogreaddons.svn.sourceforge.net/svnroot/ogreaddons/trunk/3ds2mesh/|SVN]
__Binaries__: [http://david.geldreich.free.fr/downloads/3ds2mesh122.zip|MS Windows]
__Status and bug reports__: [http://www.ogre3d.org/phpBB2/viewtopic.php?t=24252|OGRE Forum Thread]

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This exporter converts plain .3ds file (not .max) to Ogre3D .mesh file format without needing other tools. It compiles on Windows and linux.

For the moment only geometry, texture coordinates and material are exported. If you need animation/camera exports, contact the author.

!!Updated source
((3ds2mesh_cpp))