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History: -Terrain Splatting

Source of version: 3 (current)

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            {INCLUDE(page="ogrelex ext tpl")/}
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__Terrain Splatting__ - Technique for texturing a terrain using high resolution localized tiling textures which transition nonlinearly. See this [http://www.cbloom.com/3d/techdocs/splatting.txt|splatting article] or ((Terrain Alpha Splatting)) for a working example using the standard terrain scenemanager, completely with CG shader.