History: -RTT
Source of version: 4 (current)
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{INCLUDE(page="ogrelex ext tpl")/}
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__RTT__ - In the context of Ogre, __Render To Texture__, a technique where the rendered ((-pixel|pixel))s are blitted to a ((-texture|texture)), instead of to the screen.
The otherwise most common usage of the acronym is ''[http://en.wikipedia.org/wiki/Real-Time_Tactics|Real-Time Tactics]'', a sub-genre of strategy games sibling to ((-RTS)) (real-time strategy).
For the usage of this method in Ogre, have a look at the ((Intermediate Tutorial 7)).
!! See also
* ((MadMarx Tutorial 9 - Part 1))
* ((-texture|texture))
* ((-material|material))
* [http://en.wikipedia.org/wiki/Render_to_Texture|Render to Texture] in Wikipedia (Redirects to ''Framebuffer Object'')