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History: -Quaternion

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__Quaternion__ - A hypercomplex number consisting of a real part and three imaginary parts hence "quat". The quaternions with a magnitude (length) of one represent all possible orientations (thus rotations) in 3D. Quaternions are used in Ogre to represent the orientation of objects in 3D space. This orientation quaternion can be thought of as a rotational offset from an objects initial facing {LEX()}vector{LEX}.

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* [http://www.ogre3d.org/docs/api/html/classOgre_1_1Quaternion.html|Ogre::Quaternion Class Reference]
* ((Quaternion and Rotation Primer)) 
* [http://www.cprogramming.com/tutorial/3d/quaternions.html|External Quaterion Tutorial] - on ''cprogramming.com''
* [http://www.gamedev.net/page/resources/_/reference/programming/math-and-physics/quaternions/quaternion-powers-r1095|Quaternion Powers] - Nice article on ''gamedev.net''

Additionally/__TODO__:
Add links from page ((Quaternion and Rotation Primer)) (look to bottom)
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History

Information Version
Mon 26 of Mar, 2012 18:56 GMT-0000 Beauty added link 9
Fri 25 of Feb, 2011 18:39 GMT-0000 Beauty added link to Wikipedia 8
Fri 25 of Feb, 2011 16:44 GMT-0000 Beauty added TODO note for more links 7
Wed 23 of Feb, 2011 12:02 GMT-0000 Beauty added link 6
Sat 24 of Jul, 2010 18:38 GMT-0000 spacegaier 5
Fri 08 of Jan, 2010 00:24 GMT-0000 jacmoe 4
Thu 07 of Jan, 2010 22:38 GMT-0000 jacmoe 3
Tue 29 of Dec, 2009 09:50 GMT-0000 jacmoe 2
Sat 28 of Nov, 2009 17:35 GMT-0000 Spacegaier 1