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History: -Parallax Mapping

Source of version: 3 (current)

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            {INCLUDE(page="ogrelex ext tpl")/}
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__Parallax Mapping__ - Also known as ''offset mapping''. It is a technique for simulating more detail on a surface than is actually there. It's similar to ((-Normal Mapping)), except that in addition to only introducing lighting variations, it also distorts the ((-texture|texture)) as you look at the surface from different angles so that it really looks bumpy. This technique can be seen in the ''Demo_Dot3Bump'' (you have to switch models and materials to get to it) or ''Demo_Grass'' (the head is offset mapped).