History: -Overlay
Source of version: 8
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{INCLUDE(page="ogrelex ext tpl")/}
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{DIV(class="clearRight")}{img src="img/wiki_up/Overlay2.png" alt="" imalign="right"}{DIV}
{DIV(class="clearRight")}{img src="img/wiki_up/Overlay1.png" alt="" imalign="right"}{DIV}
__Overlay__ - An overlay is an additional plane that is layed over the finished render of a {LEX()}scene{LEX}. Commonly, scores or interaction menus for the player are positioned there. In the Ogre demos, overlays are used to display the Ogre logo as well as current information about the scene, such as {LEX()}polygon{LEX} count or current {LEX(pagename="FPS")}frames per second{LEX}.
!!See also
* [http://www.ogre3d.org/tikiwiki/Manual+Resource+Loading&structure=Tutorials#Overlay|Manual Resource Loading] - Create Overlays __by code__ (notes and examples)
* ((MovableTextOverlay))
* ((ColoredTextAreaOverlayElement))
* ((ManualObject 2D))
* ((Creating Overlays via Code))
* ((Displaying 2D Backgrounds))
* ((-Billboard|Billboard))
__Ogre Manual:__
* [http://www.ogre3d.org/docs/manual/manual_12.html#SEC15|Overlays]
* [http://www.ogre3d.org/docs/manual/manual_42.html#SEC250|OverlayElement Attributes]
* [http://www.ogre3d.org/docs/manual/manual_43.html#SEC261|Standard OverlayElements]
* [http://www.ogre3d.org/docs/manual/manual_41.html#SEC244|Overlay Scripts]
__Ogre API:__
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1Overlay.html|Overlay]
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1OverlayContainer.html|OverlayContainer]
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1OverlayElement.html|OverlayElement]
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1OverlayElementFactory.html|OverlayElementFactory]
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1OverlayManager.html|OverlayManager]
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