History: -Billboard
Source of version: 10
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__Billboard__ - A square polygon that is always pointing at the camera. It is also known as a ''__sprite__''.
To make one, you first have to make a ''BillboardSet''. Then, the billboards can be added to it on a given position. The ''BillboardSet'' is a {LEX()}MovableObject{LEX} and should therefore be added to a {LEX()}SceneNode{LEX}.
Billboards can be used e.g. to create a {LEX()}HUD{LEX} (heads up display) for characters.
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* ((OogstsHowTo|#How to add a billboard.2Fsprite to the scene|Example)) how to add to a scene
* ((MOGRE MovableText by Billboards)) - shows text, clamped to a SceneNode
* [http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=8987&p=52291#p52291|Example] for ((MOGRE|Mogre))
* ((LightsCameraAction|#Billboards and Materials|Billboards, Materials and Lights))
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1Billboard.html|Billboard] Class Reference in API
* [http://www.ogre3d.org/docs/api/html/classOgre_1_1BillboardSet.html|BillboardSet] Class Reference in API
* ((SpriteManager2d)) | ((MOGRE SpriteManager2d)) - code snippet
* An advanced description is in the book ''Pro OGRE 3D Programming'' (ISBN 1-59059-710-9)
* ((OgreSprites)) - similar, but without use of ''Billboard''
* ((MovableText)) | ((MOGRE MovableText)) | ((MovableTextOverlay)) - similar, but only for text
* ((ManualObject 2D))
* {LEX()}Overlay{LEX}
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{WIKIPEDIA(page="Sprite (computer graphics)")/}