History: -BSP
Source of version: 5 (current)
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__BSP__ - Binary Space Partitioning. A popular algorithm for drawing a scene offering efficient {LEX()}culling{LEX} and collision detection. BSP is typically used for interior scenes. Read more information about __((SceneManagersFAQ|#BSP Scene Manager|Ogre's BSP Scene Manager))__.
The [http://softimage.wiki.avid.com/index.php/Bsp_acceleration_method_in_laymans_terms|XSI community] defines BSP in laymans terms. Try experimenting with [http://community.softimage.com/showthread.php?t=1000|more techniques] to optimize BSP distribution and rendering speed.
Find more information about __((Bsp making|how to make a BSP file))__. Be sure when designing the level to follow these [http://www.digivision.com.tw/gameSpace/tutorial/level_exporter/index.htm|specified guidelines].
{WIKIPEDIA(page="Binary space partitioning")/}