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History: -Alpha splatting

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Alpha splatting is used to allow multiple detail textures to be blended over each other according to an alpha map, that determines for each texture, where it is to be put. This is most often used for terrain, where you have many different undergrounds like dirt, walkways, grass, stone etc. This cannot be done with one pre-rendered texture, because it would require too much texture memory or look too coarse grained otherwise.

Image

'Material Requirements'

  • A mesh, for instance a landscape
    A mesh, for instance a landscape
  • A uvmap for the mesh
    A uvmap for the mesh
  • A texture containing the alpha map (this texture can contain colour channel informations, but it is ignored)
    A texture containing the alpha map (this texture can contain colour channel informations, but it is ignored)
  • detail textures for each underground type
    detail textures for each underground type


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History

Information Version
Tue 23 of Jun, 2020 01:13 GMT-0000 sercero 8
Wed 19 of Jan, 2011 00:39 GMT-0000 Beauty linked word 7
Sun 16 of May, 2010 22:10 GMT-0000 jacmoe 6
Sun 16 of May, 2010 22:10 GMT-0000 jacmoe 5
Sun 16 of May, 2010 22:09 GMT-0000 jacmoe 4
Fri 08 of Jan, 2010 01:03 GMT-0000 jacmoe 3
Thu 31 of Dec, 2009 18:45 GMT-0000 jacmoe 2
Thu 31 of Dec, 2009 18:44 GMT-0000 jacmoe 1