Skip to main content

History: -AABB

Source of version: 6

Copy to clipboard
            {INCLUDE(page="ogrelex ext tpl")/}
---
{img src="img/wiki_up/AABB_BoundingBox-1a.gif" alt="" imalign="right"}
__AABB__ - Axis Aligned Bounding Box.

All {LEX()}mesh{LEX}es have a "bounding box" (a cube in which the entire mesh fits in). AABBs are permanently aligned to the world axes. It's also possible to set an axis to infinite.

The AABBs of {LEX()}SceneNode{LEX}s can be shown by using: 
{CODE(wrap="1", colors="c++")}myNode::showBoundingBox(true){CODE}

{WIKIPEDIA()/}

        

History

Information Version
Sun 23 of Aug, 2020 19:49 GMT-0000 sercero 7
Thu 22 of Jul, 2010 19:14 GMT-0000 spacegaier 6
Sun 16 of May, 2010 22:06 GMT-0000 jacmoe 5
Thu 07 of Jan, 2010 23:17 GMT-0000 jacmoe 4
Tue 29 of Dec, 2009 09:06 GMT-0000 jacmoe 3
Tue 29 of Dec, 2009 09:06 GMT-0000 jacmoe 2
Wed 08 of Jul, 2009 15:23 GMT-0000 Beauty note for infinite axes + link correction 1