TinyOgre.cpp
/*
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Filename: TinyOgre.cpp
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This source file is part of the
___ __ __ _ _ _
/___\__ _ _ __ ___ / / /\ \ (_) | _(_)
// // _` | '__/ _ \ \ \/ \/ / | |/ / |
/ \_// (_| | | | __/ \ /\ /| | <| |
\___/ \__, |_| \___| \/ \/ |_|_|\_\_|
|___/
Tutorial Framework
http://www.ogre3d.org/tikiwiki/
-----------------------------------------------------------------------------
*/
#include "TinyOgre.h"
#include <OgreLogManager.h>
#include <OgreViewport.h>
#include <OgreConfigFile.h>
#include <OgreEntity.h>
#include <OgreWindowEventUtilities.h>
//-------------------------------------------------------------------------------------
TinyOgre::TinyOgre(void)
: mRoot(0),
mCamera(0),
mSceneMgr(0),
mWindow(0),
mResourcesCfg(Ogre::StringUtil::BLANK),
mPluginsCfg(Ogre::StringUtil::BLANK)
{
}
//-------------------------------------------------------------------------------------
TinyOgre::~TinyOgre(void)
{
delete mRoot;
}
bool TinyOgre::go(void)
{
#ifdef _DEBUG
mResourcesCfg = "resources_d.cfg";
mPluginsCfg = "plugins_d.cfg";
#else
mResourcesCfg = "resources.cfg";
mPluginsCfg = "plugins.cfg";
#endif
// construct Ogre::Root
mRoot = new Ogre::Root(mPluginsCfg);
//-------------------------------------------------------------------------------------
// setup resources
// Load resource paths from config file
Ogre::ConfigFile cf;
cf.load(mResourcesCfg);
// Go through all sections & settings in the file
Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
Ogre::String secName, typeName, archName;
while (seci.hasMoreElements())
{
secName = seci.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin(); i != settings->end(); ++i)
{
typeName = i->first;
archName = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
archName, typeName, secName);
}
}
//-------------------------------------------------------------------------------------
// configure
// Show the configuration dialog and initialise the system
// You can skip this and use root.restoreConfig() to load configuration
// settings if you were sure there are valid ones saved in ogre.cfg
if(mRoot->restoreConfig() || mRoot->showConfigDialog())
{
// If returned true, user clicked OK so initialise
// Here we choose to let the system create a default rendering window by passing 'true'
mWindow = mRoot->initialise(true, "TinyOgre Render Window");
}
else
{
return false;
}
//-------------------------------------------------------------------------------------
// choose scenemanager
// Get the SceneManager, in this case a generic one
mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC);
//-------------------------------------------------------------------------------------
// create camera
// Create the camera
mCamera = mSceneMgr->createCamera("PlayerCam");
// Position it at 500 in Z direction
mCamera->setPosition(Ogre::Vector3(0,0,80));
// Look back along -Z
mCamera->lookAt(Ogre::Vector3(0,0,-300));
mCamera->setNearClipDistance(5);
//-------------------------------------------------------------------------------------
// create viewports
// Create one viewport, entire window
Ogre::Viewport* vp = mWindow->addViewport(mCamera);
vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
// Alter the camera aspect ratio to match the viewport
mCamera->setAspectRatio(
Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
//-------------------------------------------------------------------------------------
// Set default mipmap level (NB some APIs ignore this)
Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
//-------------------------------------------------------------------------------------
// Create any resource listeners (for loading screens)
//createResourceListener();
//-------------------------------------------------------------------------------------
// load resources
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//-------------------------------------------------------------------------------------
// Create the scene
Ogre::Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead.mesh");
Ogre::SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
headNode->attachObject(ogreHead);
// Set ambient light
mSceneMgr->setAmbientLight(Ogre::ColourValue(0.5, 0.5, 0.5));
// Create a light
Ogre::Light* l = mSceneMgr->createLight("MainLight");
l->setPosition(20,80,50);
//-------------------------------------------------------------------------------------
while(true)
{
// Pump window messages for nice behaviour
Ogre::WindowEventUtilities::messagePump();
if(mWindow->isClosed())
{
return false;
}
// Render a frame
if(!mRoot->renderOneFrame()) return false;
}
// We should never be able to reach this corner
// but return true to calm down our compiler
return true;
}
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
int main(int argc, char *argv[])
#endif
{
// Create application object
TinyOgre app;
try {
app.go();
} catch( Ogre::Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
std::cerr << "An exception has occured: " <<
e.getFullDescription().c_str() << std::endl;
#endif
}
return 0;
}
#ifdef __cplusplus
}
#endif