Get and Install Crimson Editor.
Put the following 3 files on the correct places:
- * material.key under Crimson Editor\spec\
- * material.spc under Crimson Editor\spec\
- * extension.material under Crimson Editor\link\
SiENcE: not all keywords are in, but it should be better than nothing. feel free to add keywords.
material.key
[-COMMENT-:GLOBAL] # OGRE3D MATERIAL LANGUAGE KEYWORDS FILE FOR CRIMSON EDITOR # FIRST EDITED BY FLORIAN FISCHER^SiENcE on JULY 5TH, 2007 # UPDATED BY NILS on November, 11th, 2008 # # KW0=INTRINSIC FUNCTIONS; KW1=DATA TYPES; KW2=KEYWORD; KW3=SEMANTICS [KEYWORDS0:GLOBAL] material technique pass texture_unit vertex_program_ref fragment_program_ref shadow_caster_vertex_program_ref shadow_receiver_fragment_program_ref shadow_receiver_vertex_program_ref [KEYWORDS1:GLOBAL] int half float float2 float3 float4 float3x3 float3x4 float4x3 float4x4 double worldviewproj_matrix ambient_light_colour light_position_object_space light_diffuse_colour custom world_matrix_array_3x4 viewproj_matrix light_specular_colour camera_position_object_space light_position time [KEYWORDS2:GLOBAL] blend_diffuse_alpha src_texture src_current colour_blend on off alpha_blend none clamp linear always_pass wrap bilinear trilinear point mirror once_per_light add dest_colour zero replace combinedUVW spherical one separateUV cubic_reflection HDR true false scale_x scale_y sine shadow PF_BYTE_LA Input time_0_x anisotropic true false # culling mode clockwise anticlockwise front back # blend modes one zero dest_colour src_colour one_minus_dest_colour one_minus_src_colour dest_alpha src_alpha one_minus_dest_alpha one_minus_src_alpha # depth comparison always_fail always_pass less less_equal equal not_equal greater_equal greater # wave_xform xform_type scroll_x scroll_y rotate scale_x scale_y wave_type sine triangle square sawtooth inverse_sawtooth base frequency phase amplitude # shading flat gouraud phong # polygon mode solid wireframe points # fog_override type exp exp2 # iteration once once_per_light per_light per_n_lights # Pixel Formats (texture unit 'texture' semantic) PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_R3G3B2 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_R8G8B8A8 PF_X8R8G8B8 PF_X8B8G8R8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_R PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_R PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_SHORT_RGBA [KEYWORDS3:GLOBAL] param_named filtering cull_hardware cull_software depth_check texture max_anisotropy tex_address_mode colour_op_ex alpha_op_ex colour_op_multipass_fallback colour_op_ex set_texture_alias ambient diffuse specular emissive scene_blend env_map lighting cubic_texture point_sprites point_size point_size_attenuation depth_write alpha_rejection content_type depth_func tex_coord_set param_named_auto iteration colour_op scheme scroll_anim fog_override rotate_anim wave_xform
material.spc
# OGRE3D MATERIAL LANGUAGE KEYWORDS FILE FOR CRIMSON EDITOR # FIRST EDITED BY FLORIAN FISCHER^SiENcE on JULY 5TH, 2007 # $CASESENSITIVE=NO $DELIMITERS=~`!@#$%^&*()-+=|\{}[]:;"',.<>/? $KEYWORDPREFIX=# $HEXADECIMALMARK=0x $ESCAPECHAR=$QUOTATIONMARK1=" $QUOTATIONMARK2=' $LINECOMMENT=// #$BLOCKCOMMENTON=/* #$BLOCKCOMMENTOFF=*/ $INDENTATIONON={ $INDENTATIONOFF=} #$PAIRS1=() #$PAIRS2=[] $PAIRS3={}
extension.material
LANGSPEC:MATERIAL.SPC KEYWORDS:MATERIAL.KEY