A little pov-ray script to generate explosion effects and similar plasma things for use as textures on billboards.
Replace in the following pov script:
- TURBULENCE by a float of how turbulent the effect should be, maybe 0.2 + 0.6 * frand()
- TURBSTART by a float to be used as seed for the effect maybe 100 * frand() (can be animated when stepping with stepsize < 1.0 or so)
- EMISSION by a float how bright the effect should be, maybe 0.6 + 0.5 * frand()
- COLORMAP by a colormap, like this:
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[ 0.000 0.270 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.270 0.280 color rgb <.5,.5,.4> color rgb <.8,.8,.4> ] [ 0.280 0.470 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.470 0.480 color rgb <.4,.4,.5> color rgb <.4,.4,.8> ] [ 0.480 0.680 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.680 0.690 color rgb <.5,.4,.4> color rgb <.8,.4,.4> ] [ 0.690 0.880 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.880 0.890 color rgb <.5,.5,.5> color rgb < 1, 1, 1> ] [ 0.890 1.000 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ]
Here is the .pov file :
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// Persistence of Vision Raytracer Version 3.5 Scene Description File // //******************************************* global_settings { //max_trace_level 5 } #include "colors.inc" camera { location <0,0,-2.3> //angle 90 right <1,0,0> up <0,1,0> // clock } background { color rgb <0,0,0> } sphere { < 0, 0, 0>, 4 // pigment { rgbt 1 } // surface of sphere is transparent pigment { rgbt 1 } // surface of sphere is transparent interior { media { emission __EMISSION__ intervals 1 samples 33 method 3 density { spherical ramp_wave translate (__TURBSTART__ + clock*1.0)*y // replace 1.0 = t by time for animation warp { turbulence __TURBULENCE__ } translate -(__TURBSTART__ + clock*1.0)*y // replace -1.0 = -t by time for animation color_map { [0.0 color rgb <0, 0, 0>] __COLORMAP__ } } scale 0.7 } } //translate 25*y hollow }
I also made a php script to generate lots of random explosions over night,
so I can pick out the good ones later, for that and a few more notes on povray see
http://ghoulsblade.schattenkind.net/wiki/index.php/Povray samples:
I generated a few thousands of those, they can be downloaded (including source/breed .pov files) under
http://ghoulsblade.schattenkind.net/files/pov/povray_exploder/
(feel free to use what you like, they are under public domain). They can also be generated to create nice spacy skyboxes.