
I try to learn Ogre and Ode by combining the examples (and not by using the OgreOde Wrapper) and I was looking for a way to transfer position and orientation info from ode to ogre:
This is the corresponding code snippet from the Ogre ReferenceApplication
// Get position & rotation from ODE
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const dReal* pos = mOdeBody->getPosition(); const dReal* quat = mOdeBody->getQuaternion();
Warning!
for me (on new versions of ODE, and 'mOdeBody' is a dBodyID) the above two lines should be:
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const dReal* pos = dBodyGetPosition(mOdeBody); const dReal* quat = dBodyGetQuaternion(mOdeBody); mSceneNode->setPosition((Real)pos[0], (Real)pos[1], (Real)pos[2]); mSceneNode->setOrientation((Real)quat[0], (Real)quat[1], (Real)quat[2], (Real)quat[3]);