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TutorialApplication.h
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#ifndef TUTORIALAPPLICATION_H #define TUTORIALAPPLICATION_H #include "BaseApplication.h" class TutorialApplication : public BaseApplication { public: TutorialApplication(); virtual ~TutorialApplication(); private: virtual void createScene(); virtual bool frameRenderingQueued(const Ogre::FrameEvent& fe); virtual bool keyPressed(const OIS::KeyEvent& ke); virtual bool keyReleased(const OIS::KeyEvent& ke); virtual bool mouseMoved(const OIS::MouseEvent& me); virtual bool mousePressed(const OIS::MouseEvent& me, OIS::MouseButtonID id); virtual bool mouseReleased(const OIS::MouseEvent& me, OIS::MouseButtonID id); Ogre::Real mRotate; Ogre::Real mMove; Ogre::SceneNode* mCamNode; Ogre::Vector3 mDirection; }; #endif
TutorialApplication.cpp
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#include "TutorialApplication.h" TutorialApplication::TutorialApplication() : mRotate(.13), mMove(250), mCamNode(0), mDirection(Ogre::Vector3::ZERO) { } TutorialApplication::~TutorialApplication() { } void TutorialApplication::createScene() { mSceneMgr->setAmbientLight(Ogre::ColourValue(.2, .2, .2)); Ogre::Entity* tudorEntity = mSceneMgr->createEntity("tudorhouse.mesh"); Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode( "TudorNode"); node->attachObject(tudorEntity); Ogre::Light* light = mSceneMgr->createLight("Light1"); light->setType(Ogre::Light::LT_POINT); light->setPosition(Ogre::Vector3(300, 150, 0)); light->setDiffuseColour(Ogre::ColourValue::White); light->setSpecularColour(Ogre::ColourValue::White); node = mSceneMgr->getRootSceneNode()->createChildSceneNode( "CamNode1", Ogre::Vector3(1200, -370, 0)); node->yaw(Ogre::Degree(90)); mCamNode = node; node->attachObject(mCamera); node = mSceneMgr->getRootSceneNode()->createChildSceneNode( "CamNode2", Ogre::Vector3(-500, -370, 1000)); node->yaw(Ogre::Degree(-30)); } bool TutorialApplication::frameRenderingQueued(const Ogre::FrameEvent& fe) { bool ret = BaseApplication::frameRenderingQueued(fe); mCamNode->translate(mDirection * fe.timeSinceLastFrame, Ogre::Node::TS_LOCAL); return ret; } bool TutorialApplication::keyPressed(const OIS::KeyEvent& ke) { switch (ke.key) { case OIS::KC_ESCAPE: mShutDown = true; break; case OIS::KC_1: mCamera->getParentSceneNode()->detachObject(mCamera); mCamNode = mSceneMgr->getSceneNode("CamNode1"); mCamNode->attachObject(mCamera); break; case OIS::KC_2: mCamera->getParentSceneNode()->detachObject(mCamera); mCamNode = mSceneMgr->getSceneNode("CamNode2"); mCamNode->attachObject(mCamera); break; case OIS::KC_UP: case OIS::KC_W: mDirection.z = -mMove; break; case OIS::KC_DOWN: case OIS::KC_S: mDirection.z = mMove; break; case OIS::KC_LEFT: case OIS::KC_A: mDirection.x = -mMove; break; case OIS::KC_RIGHT: case OIS::KC_D: mDirection.x = mMove; break; case OIS::KC_PGDOWN: case OIS::KC_E: mDirection.y = -mMove; break; case OIS::KC_PGUP: case OIS::KC_Q: mDirection.y = mMove; break; default: break; } return true; } bool TutorialApplication::keyReleased(const OIS::KeyEvent& ke) { switch (ke.key) { case OIS::KC_UP: case OIS::KC_W: mDirection.z = 0; break; case OIS::KC_DOWN: case OIS::KC_S: mDirection.z = 0; break; case OIS::KC_LEFT: case OIS::KC_A: mDirection.x = 0; break; case OIS::KC_RIGHT: case OIS::KC_D: mDirection.x = 0; break; case OIS::KC_PGDOWN: case OIS::KC_E: mDirection.y = 0; break; case OIS::KC_PGUP: case OIS::KC_Q: mDirection.y = 0; break; default: break; } return true; } bool TutorialApplication::mouseMoved(const OIS::MouseEvent& me) { if (me.state.buttonDown(OIS::MB_Right)) { mCamNode->yaw(Ogre::Degree(-mRotate * me.state.X.rel), Ogre::Node::TS_WORLD); mCamNode->pitch(Ogre::Degree(-mRotate * me.state.Y.rel), Ogre::Node::TS_LOCAL); } return true; } bool TutorialApplication::mousePressed( const OIS::MouseEvent& me, OIS::MouseButtonID id) { Ogre::Light* light = mSceneMgr->getLight("Light1"); switch (id) { case OIS::MB_Left: light->setVisible(!light->isVisible()); break; default: break; } return true; } bool TutorialApplication::mouseReleased( const OIS::MouseEvent& me, OIS::MouseButtonID id) { return true; } #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #endif #ifdef __cplusplus extern "C" { #endif #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char *argv[]) #endif { TutorialApplication app; try { app.go(); } catch(Ogre::Exception& e) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else std::cerr << "An exception has occured: " << e.getFullDescription().c_str() << std::endl; #endif } return 0; } #ifdef __cplusplus } #endif