Mesh - The geometry for a visible object in a 3D application. A mesh is a series of triangles, and usually has a texture. It also can contain lines and points.
For Ogre, there are two mesh file formats, which can be converted via the OgreXmlConverter:
- XML code
- several 3D applications can create this file format by OGRE Exporters
- can be edited
- can not be loaded by Ogre applications
- binary format
- can be loaded by Ogre applications
To load a mesh in a scene, you need to create an Entity from it. More details you find on page Entity.
(Alternatively you can create 'level geometry' instead for immovable objects.)