Contractors and Service ProvidersThis page contains a list of people and companies who can provide useful services to Ogre-related projects, such as contract development, consultancy and support.
Table of contents
Programming & Technical
Ahmed Ismaiel Zakaria
Can provide: contract development, support.
Location: Redmond, United States
Forum Name: ahmedismaiel
Contact: ahmed_ismaiel at hotmail.com
Resumé summary: OGRE user since 2003, Commited to Demonstrate & Establish Integrations Between Ogre and Other Commercial Libraries including "SpeedTree" ,"ScaleForm GFX","BinkVideo" ,"dPVS" ,"ATI Tootle" ,"AI Implant" ,"Ageia PhysX" and Proof OGRE's abilities to compete and create AAA Games. He has 3 years professional experience in software development.
Can provide: contract development, consultancy, support
Location: Rochester, New York, United States
Forum Name: praetor
Resumé summary: Joined the core Ogre development team in 2007. Started Darkwind Media the same year as an interactive multimedia contracting studio. Our unique set of tools and platforms built on top of Ogre allows us to rapidly develop 3D applications. Our rapid development capabilities allow us to keep at the edge of gaming technology, and our specialty is adapting the latest techniques to non-gaming industries. We have experience in medical and scientific visualizations, training and education applications, and architectural visualization.
Can provide: Online distribution, producer consultancy, contract development
Location: Velbert, Germany
Forum Name: SunSailor
Resumé summary: After several years in the game industry, I started my own business last year. I'm providing an online distribution platform, which covers sales, support and deployment. As I'm using OGRE for my own game project, I can provide a toolchain to directly connect your game with my platform. Yet, my platform is web based only, but our deployment client will be available in the 2nd quarter 2010. I'm looking for some more reference projects. I'm planning to extend the system with features for multiplayer games, like match making, clan management and a ladder system.
Can provide: Consultancy, contract development, support.
Forum Name: wolfmanfx
Contact: murat.sari at ogre3d.org
Xavier Verguín González
Can provide: Worldwide consultancy, contract development and support. Training courses in Spain. Creator of Hydrax, SkyX and Paradise Sandbox. Detailed info and contact at: http://paradise-sandbox.com/#consulting.php
Forum Name: Xavyiy
Can provide: Consultancy, contract development, support, plugin developement
Forum Name: rakeshj
Contact: rakeshcjadav at gmail.com
Resumé summary: Working on Ogre since 2009, Implemented PICOVICO : A Slideshow Maker using Ogre3D, Worked on RTS games 'APOX' and 'Tryst' as Graphics Developer, Expert at GLSL, HLSL shaders, Game Design, Project Architecture.
Can provide: contract development, modeling and texturing, complete production of small games
Location: United States
Forum Name: johnhpus
Contact: info at focusgames.net
Links: Focus Games website
Can provide: An alternative renderer for Ogre, through a plug-in that enables simple to use hardware occlusion queries and early z out for Ogre.
Lee also provides a scene manager plug-in that allows seamless mixing of in- and outdoor scene managers for fully dynamic destructable levels.
Resume summary: Lee has worked as a technical artist lead and 3D programmer on Unreal 3 FPS MMOs and FPS MMO soccer games for international game companies. His has been developing these plug-ins and the low level hardware occlusion query support that comes with Ogre for a couple of years.