Table of contents[Show/Hide]
- Common Build Errors
- Can't Find Files
- Unresolved External Symbols
- Other Errors
- fatal error C1076: compiler limit : internal heap limit reached; use /Zm to specify a higher limit
- LNK2005: <...> already defined in LIBCD.lib(osfinfo.obj)
- Linux build does not install plugins (all Linux distributions)
- Code::Blocks + MinGW: cannot find -lOgreMain_d
- error LNK2001: unresolved external symbol "protected: static class Ogre::ColladaManager * Ogre::Singleton<class Ogre::ColladaManager>::ms_Singleton"
- LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
- Further Resources
- 1. Definitions
- 2. Fair Use Rights
- 3. License Grant
- 4. Restrictions
- 5. Representations, Warranties and Disclaimer
- 6. Limitation on Liability.
- 7. Termination
- 8. Miscellaneous
fatal error C1083: Cannot open include file: 'dx3d.h': No such file or directory
You must install the DirectX9 SDK. The DirectX runtime libraries that are often installed with games wont suffice. Download it from http://www.microsoft.com/directx.
fatal error LNK1104: cannot open file 'OgreMain.lib'
You must build Ogre before hand or have a prebuilt SDK. The path to the directory that contains ogremain.lib must be included in your linker directories in your IDE. Find the proper settings for your compiler and IDE in Installing An SDK - Shoggoth, Building From Source - Shoggoth or Setting Up An Application.
fatal error C1083: Cannot open include file: 'zlib.h': No such file or directory
You must download the dependencies package from the Ogre homepage and unzip it inside the ogrenew directory.
fatal error C1083: Cannot open include file: 'Cg/Cg.h': No such file or directory
If you are building Ogre with Cg support enabled (either by configure command option or by enabling the Cg plugin to build on Windows) then you need to get and install the Cg Toolkit from nVidia.
LNK2001: unresolved external symbol "__declspec(dllimport) private: void * __thiscall Ogre::MemoryManager::op_new_sc(unsigned int,unsigned int)" (__imp_?op_new_sc@MemoryManager@Ogre@@AAEPAXII@Z)
You tried to link a release mode OgreMain.lib with a debug mode application. So make sure your application's debug configuration links against OgreMain_d.lib. This can be changed in your project properties under Linker->Input in the field Additional Dependencies.
LNK2019: unresolved external symbol "__declspec(dllimport) public: static class OIS::InputManager * __cdecl OIS::InputManager::createInputSystem(class ...
You need to link against OIS.lib or OIS_d.lib.
LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::Root::Root(class _STL::basic_string<char,class _STL::char_traits<char>,class _STL::allocator<char> > const &,class _STL::basic_string<char,class _STL::char_traits<char>,class _STL::allocator<char> > const &,class _STL::basic_string<char,class _STL::char_traits<char>,class _STL::allocator<char> > const &)" (__imp_??0Root@Ogre@@QAE@ABV?$basic_string@DV?$char_traits@D@_STL@@V?$allocator@D@2@@_ STL@@00@Z)
You need to link against OgreMain.lib or OgreMain_d.lib.
unresolved external symbol __imp__MessageBoxA@16 referenced in function _dError
Link user32.lib to your program.
d3dx9.lib(jcdctmgr.obj) : error LNK2001: unresolved external symbol ___security_cookie...
You're probably building with VC6. The newer versions of the DirectX SDK are build with VC2003.Net with an option VC6 doesn't have. You need the libs from the extra package. (For the 2004 October SDK look here). Replace the libs in this package with your current libs. To avoid problems when using VC6, it is recommend to use the Summer 2004 DirectX SDK.
LIBC.lib(wincrt0.obj) error Unresolved External Symbol _winMain@16 referenced in function _winMainCRTStartUp
You created a Win32 project but didn't define WinMain as your entry point (you probably used main).
unresolved External Symbol "public: void __thiscall std::_String_base::Xran(void) const (?_XRan_String_Base_@st@@QBEXXZ) refereneced in function "public: class std::basic_string< char,struct std::char_traits<char>,class std::allocator<char> >
Add libcp.lib to the libraries you link against in your linker options.
This is a problem with the VC6 compiler. Add the following to your compiler's command line options: /Zm800. Note the capital Z and lower case m. Do this for all affected projects. Apparently this was resolved with Ogre 0.15.2, but if you have to use a version older than this you can apply this patch.
Your libraries are mismatched: singlethreaded/multithreaded/multithreaded dll. Check your compiler options to make sure you are using 'Multithreaded Debug DLL' (or /MDd) for debug builds and 'Multithreaded DLL' (or /MD) for release builds. (MSVC: in project settings under C++ > Code Generation).
You must run "bootstrap" before running "configure" even for tarball distributions. "bootstrap" runs the "libtoolize" step that instructs libtool how to build and install the shared plugin libraries. The proper sequence for Linux builds is "sh bootstrap" then "configure" then "make" then "make install". Also, distcc probably will not work with full Ogre builds because self-dependencies exist in the full build (building only OgreMain can run with distcc).
During the link stage you get a link error message that -lOgreMain_d or -lOgreMain could not be found. If this occured just after installing Code::Blocks and building the Ogre demos then check the Code Blocks Compiler Setup.
If the Ogre samples build ok and you are getting the link error message when building your own app then check that the linker directory paths in the project target build options has an entry for where OgreMain.dll(Release build) or OgreMain_d.dll(Debug build) can be found.
This message can appear if you use an old plugin like ogrecollada with Ogre 1.8+. To fix this problem you just have to add a version switch to the code:
#if (OGRE_VERSION < ((1 << 16) | (8 << 8))) template<> ColladaManager* Singleton<ColladaManager>::ms_Singleton = 0; #else template<> ColladaManager* Singleton<ColladaManager>::msSingleton = 0; #endif
Install of .Net 4.5 can break Visual Studio 2010 C/C++ resource file compilation. Visual Studio SP1 fixes the issue. Maybe you have to reinstall the SP1 again.
For strange errors that crop up in your programs, you may be suffering from Heap Corruption which stems from using invalid pointers in one way or another.
If you get heap corruption crashes in Debug versions only and if not all .cpp files of your project include ogre, make sure OGRE_DEBUG_MEMORY_MANAGER is set to 0 in OgreConfig.h. Otherwise some parts of your app will use Ogres memory manager to allocate memory, while other parts use the standard c++ delete to deallocate or vice versa. Disabling Ogre's memory manager makes sure that everyone uses the system new/deletes. Alternatively, include Ogre header files in all of your .cpps.
Linux users may find some additional help on the OGRE and LINUX fix page.
Most compiler issues are caused by either incorrect settings in your IDE or incorrect code you've typed in. Searching google with your error message is often a very useful troubleshooting technique. If this doesn't turn up anything, search the forums. If you still don't have any results, read the forum rules and then ask a question.
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
- "Collective Work" means a work, such as a periodical issue, anthology or encyclopedia, in which the Work in its entirety in unmodified form, along with a number of other contributions, constituting separate and independent works in themselves, are assembled into a collective whole. A work that constitutes a Collective Work will not be considered a Derivative Work (as defined below) for the purposes of this License.
- "Derivative Work" means a work based upon the Work or upon the Work and other pre-existing works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which the Work may be recast, transformed, or adapted, except that a work that constitutes a Collective Work will not be considered a Derivative Work for the purpose of this License. For the avoidance of doubt, where the Work is a musical composition or sound recording, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered a Derivative Work for the purpose of this License.
- "Licensor" means the individual or entity that offers the Work under the terms of this License.
- "Original Author" means the individual or entity who created the Work.
- "Work" means the copyrightable work of authorship offered under the terms of this License.
- "You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
- "License Elements" means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, ShareAlike.
Nothing in this license is intended to reduce, limit, or restrict any rights arising from fair use, first sale or other limitations on the exclusive rights of the copyright owner under copyright law or other applicable laws.
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:
- to reproduce the Work, to incorporate the Work into one or more Collective Works, and to reproduce the Work as incorporated in the Collective Works;
- to create and reproduce Derivative Works;
- to distribute copies or phonorecords of, display publicly, perform publicly, and perform publicly by means of a digital audio transmission the Work including as incorporated in Collective Works;
- to distribute copies or phonorecords of, display publicly, perform publicly, and perform publicly by means of a digital audio transmission Derivative Works.
- For the avoidance of doubt, where the work is a musical composition:
- Performance Royalties Under Blanket Licenses. Licensor waives the exclusive right to collect, whether individually or via a performance rights society (e.g. ASCAP, BMI, SESAC), royalties for the public performance or public digital performance (e.g. webcast) of the Work.
- Mechanical Rights and Statutory Royalties. Licensor waives the exclusive right to collect, whether individually or via a music rights society or designated agent (e.g. Harry Fox Agency), royalties for any phonorecord You create from the Work ("cover version") and distribute, subject to the compulsory license created by 17 USC Section 115 of the US Copyright Act (or the equivalent in other jurisdictions).
- Webcasting Rights and Statutory Royalties. For the avoidance of doubt, where the Work is a sound recording, Licensor waives the exclusive right to collect, whether individually or via a performance-rights society (e.g. SoundExchange), royalties for the public digital performance (e.g. webcast) of the Work, subject to the compulsory license created by 17 USC Section 114 of the US Copyright Act (or the equivalent in other jurisdictions).
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. All rights not expressly granted by Licensor are hereby reserved.
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:
- You may distribute, publicly display, publicly perform, or publicly digitally perform the Work only under the terms of this License, and You must include a copy of, or the Uniform Resource Identifier for, this License with every copy or phonorecord of the Work You distribute, publicly display, publicly perform, or publicly digitally perform. You may not offer or impose any terms on the Work that alter or restrict the terms of this License or the recipients' exercise of the rights granted hereunder. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties. You may not distribute, publicly display, publicly perform, or publicly digitally perform the Work with any technological measures that control access or use of the Work in a manner inconsistent with the terms of this License Agreement. The above applies to the Work as incorporated in a Collective Work, but this does not require the Collective Work apart from the Work itself to be made subject to the terms of this License. If You create a Collective Work, upon notice from any Licensor You must, to the extent practicable, remove from the Collective Work any credit as required by clause 4(c), as requested. If You create a Derivative Work, upon notice from any Licensor You must, to the extent practicable, remove from the Derivative Work any credit as required by clause 4(c), as requested.
- You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.5 Japan). You must include a copy of, or the Uniform Resource Identifier for, this License or other license specified in the previous sentence with every copy or phonorecord of each Derivative Work You distribute, publicly display, publicly perform, or publicly digitally perform. You may not offer or impose any terms on the Derivative Works that alter or restrict the terms of this License or the recipients' exercise of the rights granted hereunder, and You must keep intact all notices that refer to this License and to the disclaimer of warranties. You may not distribute, publicly display, publicly perform, or publicly digitally perform the Derivative Work with any technological measures that control access or use of the Work in a manner inconsistent with the terms of this License Agreement. The above applies to the Derivative Work as incorporated in a Collective Work, but this does not require the Collective Work apart from the Derivative Work itself to be made subject to the terms of this License.
- If you distribute, publicly display, publicly perform, or publicly digitally perform the Work or any Derivative Works or Collective Works, You must keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or (ii) if the Original Author and/or Licensor designate another party or parties (e.g. a sponsor institute, publishing entity, journal) for attribution in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; the title of the Work if supplied; to the extent reasonably practicable, the Uniform Resource Identifier, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and in the case of a Derivative Work, a credit identifying the use of the Work in the Derivative Work (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). Such credit may be implemented in any reasonable manner; provided, however, that in the case of a Derivative Work or Collective Work, at a minimum such credit will appear where any other comparable authorship credit appears and in a manner at least as prominent as such other comparable authorship credit.
UNLESS OTHERWISE AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE MATERIALS, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Derivative Works or Collective Works from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
- Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.
- Each time You distribute or publicly digitally perform the Work or a Collective Work, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
- Each time You distribute or publicly digitally perform a Derivative Work, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.
- If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
- No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
- This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.