Table of contents
- Octopus Settings
- Simple Mesh
- Create materials for your objects
- Combine both boxes into one object
- Add the Skin
- Create an Animation
- Add the Octopus modifier
- Finally, export it!
- View your new Ogre mesh
- 1. Definitions
- 2. Fair Use Rights
- 3. License Grant
- 4. Restrictions
- 5. Representations, Warranties and Disclaimer
- 6. Limitation on Liability.
- 7. Termination
- 8. Miscellaneous
This tutorial assumes you are using 3DSMax for your modelling.
Please note that the links for the Octopus exporter are not active, so you will not be able to use 3DS Max following these steps. Visit this link to find other Ogre Exporters for 3DsMax:
First we need to get your environment set up.
Get the Octopus exporter from:
Install it as described in the wiki:
If you use the version from 08/24/2004, apply the fix found in the forum thread:
If you don't already have the Ogre ModelViewer, get it at:
- Press the "Export scene to Octopus" button created when you installed Octopus.
- Open the "Export Plug-in Options" section and hit the "Open OctopusScript.ini" button.
- Change all the directories to be correct for your setup. Save and close the INI file.
- Make sure the Units are set correctly in the same section.
- Open the "Default Mesh Settings" and make sure that the "Scale" is set to 1.0, and the "Flip Y/Z" checkbox is enabled.
- Close the Octopus dialog box.
Now let's make a simple, multi-meshed model.
Fire up 3DSMax.
Create two boxes with some distance between them.
Now add one bone in the center of each box, and give them fins to increase their influence area.
Convert both boxes to Editable Meshes.
Hit 'M' to bring up the Material Editor. Hit the "Get Material" button and double-click "OGRE (single/pass)".
Rename the material to something friendly, with no unusual characters. It's safest to stick with alpha-numeric characters with no spaces.
At the "Map 1:" location, first change the dropdown list from "
hide" to "Diffuse", then hit the button labelled "None".
Double-click "OGRE Texture Unit". Rename this section to a friendly name, as above.
Under the "Bitmap Parameters" section, click the button labelled "None". Select an existing image file, and be sure a copy of it resides in your Octopus ouput directory (so the MeshViewer can access it).
Now drag this new material to Box01.
Do this procedure again for another material, selecting a different image file this time. Drag this second material to Box02.
Select one of the boxes, and go to the Modify panel. Under the "Edit Geometry" section, click the "Attach" button, and select the other box. Click the "Attach" button again to deselect it.
You've now got one object consisting of the two boxes. It will be named whatever the first box was that you selected. (Box01 in this tutorial) If you need to modify them individually again, select the object and pick "Element" under the "Selection" section. Then you can select each of the boxes individually, and if necessary, detach them (under "Edit Geometry" section).
From the "Modifier List" dropdown, add a "Skin" modifier to your new object. Scroll down to the bottom of the panel, and under the "Advanced Parameters" section, change the "Bone Affect Limit" to 4. This is the maximum that Ogre will allow.
Now scroll the panel back to the top, and click the "Add" button at the top of the "Parameters" section. In the popup window, select all four bones, and hit "Select".
Hit the "Edit Envelopes" button under the "Parameters" section. Now you can adjust the bone envelopes if necessary. Make sure the envelopes don't overlap the opposite box. Refer to the 3DSMax manual if you need further instructions regarding the envelopes.
Hit the "Edit Envelopes" button again to deselect it. The envelopes should disappear from the display.
Select one of the large bones, and rotate it a bit to verify the envelopes are correct. Do the same thing to the other large bone (once for each box). If the boxes don't spin along with the bone, or part of the opposite box spins with the bone, fix the envelopes until it is correct.
Now we're going to add a simple animation.
Select the large bone on the left. Move the time slider to frame zero and hit the Key button.
Do the same thing to the large bone on the right (add a Key).
Right-click on the Play Animation button and change the Length of the animation to 29.
Press the Auto Key button. It should turn red and stay red.
Move to frame 7, and rotate each of the large bones 1/4 turn (90 degrees). Move them in opposite directions to make the animation more obvious that it's correct.
Now move to frame 15 and do the same thing. Do it again at frames 22 and 29.
Press the Auto Key button again to turn it off.
Press the Play Animation button and both boxes should spin in 360 degrees smoothly.
Select the Box01 object. From the Modifier List, add a OctopusExport modifier to the object.
The "Skeleton Animation Type" should be "Skin only". Change the Frames numbers to run from 0 to 29, and set the "Animation Length" to 1.0 (assuming 30 frames per second).
Type a name for your animation ("spin") in the edit box and hit the "Add name to list" button.
Select the Box01 object and press the "Export scene to Octopus" button.
Type in a name for you mesh in the "Scene name" edit box.
Be sure "Export meshes", "Export skeletons", "Export Materials", and "Run XMLconvertor" are checked, and the "Meshes folder" has your correct output directory.
Hit the "Export scene" button, and hopefully you'll get the pop-up box saying "Exported 1 of 1 meshes".
Using Windows Explorer (assuming you're using Windows), browse to the Meshes folder. You should find several files created by Octopus there.
Open the file "Box01.mesh" with the MeshViewer utility. In the left panel, click the "+" next to "Animations" to open that section up. Here you should see the "spin" animation we created. Select it, and the boxes should start spinning!<HR>
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
- "Collective Work" means a work, such as a periodical issue, anthology or encyclopedia, in which the Work in its entirety in unmodified form, along with a number of other contributions, constituting separate and independent works in themselves, are assembled into a collective whole. A work that constitutes a Collective Work will not be considered a Derivative Work (as defined below) for the purposes of this License.
- "Derivative Work" means a work based upon the Work or upon the Work and other pre-existing works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which the Work may be recast, transformed, or adapted, except that a work that constitutes a Collective Work will not be considered a Derivative Work for the purpose of this License. For the avoidance of doubt, where the Work is a musical composition or sound recording, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered a Derivative Work for the purpose of this License.
- "Licensor" means the individual or entity that offers the Work under the terms of this License.
- "Original Author" means the individual or entity who created the Work.
- "Work" means the copyrightable work of authorship offered under the terms of this License.
- "You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
- "License Elements" means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, ShareAlike.
Nothing in this license is intended to reduce, limit, or restrict any rights arising from fair use, first sale or other limitations on the exclusive rights of the copyright owner under copyright law or other applicable laws.
Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:
- to reproduce the Work, to incorporate the Work into one or more Collective Works, and to reproduce the Work as incorporated in the Collective Works;
- to create and reproduce Derivative Works;
- to distribute copies or phonorecords of, display publicly, perform publicly, and perform publicly by means of a digital audio transmission the Work including as incorporated in Collective Works;
- to distribute copies or phonorecords of, display publicly, perform publicly, and perform publicly by means of a digital audio transmission Derivative Works.
- For the avoidance of doubt, where the work is a musical composition:
- Performance Royalties Under Blanket Licenses. Licensor waives the exclusive right to collect, whether individually or via a performance rights society (e.g. ASCAP, BMI, SESAC), royalties for the public performance or public digital performance (e.g. webcast) of the Work.
- Mechanical Rights and Statutory Royalties. Licensor waives the exclusive right to collect, whether individually or via a music rights society or designated agent (e.g. Harry Fox Agency), royalties for any phonorecord You create from the Work ("cover version") and distribute, subject to the compulsory license created by 17 USC Section 115 of the US Copyright Act (or the equivalent in other jurisdictions).
- Webcasting Rights and Statutory Royalties. For the avoidance of doubt, where the Work is a sound recording, Licensor waives the exclusive right to collect, whether individually or via a performance-rights society (e.g. SoundExchange), royalties for the public digital performance (e.g. webcast) of the Work, subject to the compulsory license created by 17 USC Section 114 of the US Copyright Act (or the equivalent in other jurisdictions).
The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. All rights not expressly granted by Licensor are hereby reserved.
The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:
- You may distribute, publicly display, publicly perform, or publicly digitally perform the Work only under the terms of this License, and You must include a copy of, or the Uniform Resource Identifier for, this License with every copy or phonorecord of the Work You distribute, publicly display, publicly perform, or publicly digitally perform. You may not offer or impose any terms on the Work that alter or restrict the terms of this License or the recipients' exercise of the rights granted hereunder. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties. You may not distribute, publicly display, publicly perform, or publicly digitally perform the Work with any technological measures that control access or use of the Work in a manner inconsistent with the terms of this License Agreement. The above applies to the Work as incorporated in a Collective Work, but this does not require the Collective Work apart from the Work itself to be made subject to the terms of this License. If You create a Collective Work, upon notice from any Licensor You must, to the extent practicable, remove from the Collective Work any credit as required by clause 4(c), as requested. If You create a Derivative Work, upon notice from any Licensor You must, to the extent practicable, remove from the Derivative Work any credit as required by clause 4(c), as requested.
- You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.5 Japan). You must include a copy of, or the Uniform Resource Identifier for, this License or other license specified in the previous sentence with every copy or phonorecord of each Derivative Work You distribute, publicly display, publicly perform, or publicly digitally perform. You may not offer or impose any terms on the Derivative Works that alter or restrict the terms of this License or the recipients' exercise of the rights granted hereunder, and You must keep intact all notices that refer to this License and to the disclaimer of warranties. You may not distribute, publicly display, publicly perform, or publicly digitally perform the Derivative Work with any technological measures that control access or use of the Work in a manner inconsistent with the terms of this License Agreement. The above applies to the Derivative Work as incorporated in a Collective Work, but this does not require the Collective Work apart from the Derivative Work itself to be made subject to the terms of this License.
- If you distribute, publicly display, publicly perform, or publicly digitally perform the Work or any Derivative Works or Collective Works, You must keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or (ii) if the Original Author and/or Licensor designate another party or parties (e.g. a sponsor institute, publishing entity, journal) for attribution in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; the title of the Work if supplied; to the extent reasonably practicable, the Uniform Resource Identifier, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and in the case of a Derivative Work, a credit identifying the use of the Work in the Derivative Work (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). Such credit may be implemented in any reasonable manner; provided, however, that in the case of a Derivative Work or Collective Work, at a minimum such credit will appear where any other comparable authorship credit appears and in a manner at least as prominent as such other comparable authorship credit.
UNLESS OTHERWISE AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE MATERIALS, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Derivative Works or Collective Works from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
- Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.
- Each time You distribute or publicly digitally perform the Work or a Collective Work, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
- Each time You distribute or publicly digitally perform a Derivative Work, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.
- If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
- No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
- This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.