History: Raycasting to the polygon level - Mogre

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Sun 15 of Jul, 2012 12:08 GMT-0000 Beauty added notes about Beautys improved polygon raycasting class 15
Mon 07 of May, 2012 16:10 GMT-0000 edoardo Ops, variable name was "mesh", not "meshPtr" 14
Mon 07 of May, 2012 16:09 GMT-0000 edoardo Added "meshPtr.Dispose();" to avoid memory corruption; also added comments above the previously added vbuff and ibuff Dispose() 13
Tue 03 of Apr, 2012 15:11 GMT-0000 Beauty added alias page name to avoid dead link 12
Wed 14 of Dec, 2011 15:36 GMT-0000 edoardo Updated the code of GetMeshInformation() as stated in this thread: http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=8374 (important changes are the adding of [vbuf|ibuf].Dispose()) 11
Wed 09 of Nov, 2011 13:41 GMT-0000 Beauty improved code comment 10
Thu 27 of Oct, 2011 13:36 GMT-0000 Beauty added "important note" about problems with other render types 9
Mon 24 of Oct, 2011 12:41 GMT-0000 Beauty added note + link for alternative version 8
Mon 24 of Oct, 2011 12:31 GMT-0000 Beauty copied all code comments from the C++ version 7
Fri 21 of Oct, 2011 14:38 GMT-0000 Beauty added note for necessary variable + updated code for Mogre 1.6 and newer 6
Mon 01 of Aug, 2011 00:30 GMT-0000 jacmoe 5
Wed 15 of Dec, 2010 12:47 GMT-0000 pyritie changing the ulong* to a uint* in the GetMeshInformation thing because it stops physx from crashing when you try to load a huge mesh 4
Tue 22 of Dec, 2009 00:37 GMT-0000 jacmoe 3
Tue 22 of Dec, 2009 00:36 GMT-0000 jacmoe 2
Mon 09 of Mar, 2009 21:47 GMT-0000 OgreWikiBot Robot: Cosmetic changes 1