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History: Overhang Terrain Scene Manager

Source of version: 10 (current)

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------------- COMMENTED OUT:  Infobox (because very empty) ------------
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{TRANSCLUDE(page="ogregallery",
name="Overhang Terrain Scene Manager",
caption="Real-time overhangs in terrain",
dependencies="Ogre 1.4.x",
lateststable="[http://martin.enge.googlepages.com/OverhangTerrainSceneManager.zip]",
support="[http://www.ogre3d.org/forums/viewtopic.php?f=11&t=32486|OGRE forum]",
developer="[http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&u=12793|beaugard]",
date="27-May-2007")}{TRANSCLUDE}
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Overhang Terrain Scene Manager allows making overhangs and digging tunnels in terrain. 

It's a modified version of the ((Terrain Scene Manager)), so the terrain will be basically loaded by height maps. 

The manager was developed for Ogre 1.4 in 2007 by user [http://www.ogre3d.org/forums/memberlist.php?mode=viewprofile&u=12793|beaugard]. 
In 2011 somebody could compile it against Mogre 1.7. ([http://www.ogre3d.org/forums/viewtopic.php?p=444686#p444686|forum post])

!! Images
{DIV()}{IMG(fileId="2091", thumb="y", rel="box[g]", width="400", align="left", stylebox="border", desc="click to enlarge")}{IMG}{DIV} 
{DIV()}{IMG(fileId="2092", thumb="y", rel="box[g]", width="400", align="left", stylebox="border", desc="click to enlarge")}{IMG}{DIV} 
{DIV()}{IMG(fileId="2093", thumb="y", rel="box[g]", width="400", align="left", stylebox="border", desc="click to enlarge")}{IMG}{DIV}
%clear%

!! Video
{YOUTUBE(movie="http://www.youtube.com/watch?v=3hSVjqsXPOo",allowFullScreen="y",related="n")}{YOUTUBE}

!! Demo
The is a demo application, which contains terrain modify tools.
Download: [http://www.mediafire.com/?6r4miw4pytx|here]

Usage:
* mouse left: ..... remove geometry
* mouse right: ..... add geometry
* mouse wheel: ..... move "editor gizmo" back/forward
* key P: ..... increase size of gizmo
* key L: ..... decrease size of gizmo

!! Source code
It was downloadable only from a private webspace.
In 2011 somebody put the source code to a public repository to keep the project available for the long term future.
[https://code.google.com/p/ogre-overhang-terrain/|code.google.com/p/ogre-overhang-terrain]


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Alias: (alias(Overhang_Terrain_Scene_Manager))