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History: OgreODE
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Source of version: 14
(current)
{TRANSCLUDE(page="ogregallery", name=OgreODE, caption="ODE physics wrapper for Ogre", licence="LGPL", status="Stable", dependencies="Ogre 1.4+, Open Dynamics Engine", lateststable="[http://tuan.kuranes.free.fr/Ogre.html#OgreOde|SDK:12-Jan-2006]", instructions="[http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2004|Release Thread], [http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2006|ReadMe]", support="[http://www.ogre3d.org/addonforums/viewforum.php?f=7|OgreODE Forum] and [http://opende.sourceforge.net/wiki|ODE wiki]", developer="[http://www.ogre3d.org/phpBB2/profile.php?mode=viewprofile&u=827|Monster] <small>(Retired)</small> and [http://www.ogre3d.org/phpBB2/profile.php?mode=viewprofile&u=832|Tuan Kuranes] <small>(Moderator)</small>", date="8-Feb-2005")} {TRANSCLUDE} !!Summary {DIV(class="clearRight")} {img src="img/wiki_up/Jeep2.png" alt="A Jeep driving in the Landscape Demo" class="clearRight"} {img src="img/wiki_up/Ragdoll.png" alt="The SimpleScenes Ragdoll demo showing several ragdolls" class="clearRight"} {DIV} OgreODE is an Open Dynamics Engine (ODE) wrapper, originally written by "monster". ODE is available [http://ode.org/|here] This physics wrapper supports all ODE primitives, and adds some prefab object like vehicles and ragdoll support, There are currently both Linux and Win32 versions available. __OgreODE is in the ogreaddons SVN repository.__ This physics wrapper is now available for Dagon 1.2 (also 1.2.2) and you can download it from [http://tuan.kuranes.free.fr/Ogre.html#OgreOde|Tuan Kuranes site]. (Win32 binary Demo installer, Source SDK installer or Source Zip available) Also, a newer version compatible with Eihort 1.4 (up to 1.4.5 for now) is available from CVS. Check it's own [http://www.ogre3d.org/addonforums/viewforum.php?f=7|Forum] for news. In the source download version we can find three __tutorials__: * Simple scene: a simple file show us all function inside OgreODE (primitives collisions, joint, ragdolls, car) * Landscape: The usage of [[Terrain Scene Manager]] in OgreODE * Racing tutorial (called GranTurismOgre): A demo of racing done with OgreODE (car + {LEX()}trimesh{LEX}) The [http://opende.sourceforge.net/wiki|ODE wiki] also includes useful information. Below is step by step guiding how to understand and use OgreODE. Also be sure to check [http://www.ode.org/ ODE website] which is full of documentation, info, and a very active mailing list for all ODE specific issues. !!!About the library ((OgreODE, basic theory)) - OgreODE and ODE: license, basics and integration ((Compile OgreOde)) with Visual C++ or ((Compile OgreOde with Code::Blocks)) ((Compile OgreODE with GNU Make)) ((Compile and run OgreOde on iPhone)) !!!Start developing ((First steps with OgreODE)) - initializing, steppers, primitives ((Creating advanced bodies, casting rays in OgreODE)) ((Using terrain with OgreODE)) ((Physically correct character models with OgreODE)) ((OgreOde Walking Character)) - the capsule and sphere model ((OgreOde Camera)) - OgreODE 3rd Person Camera ((TriangleMeshRayListener Demo)) - creating raycast characters, vehicles, etc. ((Using OgreOde prefabs)) - vehicles, ragdolls, etc. !!!Advanced Topics ((OgreOde Collision Handling)) - One way to handle collisions in OgreODE and add special behavior to your objects. !!!CodeSnippets ((Ninja Walking Character)) - example for Demo_SimpleScenes !!!Mogre For ((MOGRE|Mogre)) you can use ((OdeNet)).
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