History: Normal AO Specular Mapping Shader

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Fri 12 of Oct, 2012 07:06 GMT-0000 bradicai commented out iteration. because illumnation stage already iterates though all lights. setting iteration per light makes the techniuque use numLights*numLights + 1(ambient) instead of numLights+1 7
Fri 15 of Apr, 2011 12:44 GMT-0000 korbul 6
Tue 29 of Jun, 2010 01:03 GMT-0000 jacmoe 5
Sat 02 of Jan, 2010 07:25 GMT-0000 jacmoe 4
Thu 24 of Dec, 2009 19:27 GMT-0000 jacmoe 3
Thu 24 of Dec, 2009 19:26 GMT-0000 jacmoe 2
Sun 16 of Aug, 2009 21:12 GMT-0000 OgreWikiBot Robot: Cosmetic changes 1