Skip to main content
History: Line 3D
View published page
Source of version: 15
(current)
Independent of distance to the camera, it is always visible with one pixel width (unless there is an object in between the line and the camera). Note: Recent version of Ogre::Material does not have a dispose() method, so if you get a compile error simply remove the line: {CODE(colors="c++")}myManualObjectMaterial->dispose(); // dispose pointer, not the material{CODE} From the following code {CODE(wrap="1", colors="c++")}Ogre::ManualObject* myManualObject = mSceneMgr->createManualObject("manual1"); Ogre::SceneNode* myManualObjectNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("manual1_node"); // NOTE: The second parameter to the create method is the resource group the material will be added to. // If the group you name does not exist (in your resources.cfg file) the library will assert() and your program will crash Ogre::MaterialPtr myManualObjectMaterial = Ogre::MaterialManager::getSingleton().create("manual1Material","General"); myManualObjectMaterial->setReceiveShadows(false); myManualObjectMaterial->getTechnique(0)->setLightingEnabled(true); myManualObjectMaterial->getTechnique(0)->getPass(0)->setDiffuse(0,0,1,0); myManualObjectMaterial->getTechnique(0)->getPass(0)->setAmbient(0,0,1); myManualObjectMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(0,0,1); myManualObjectMaterial->dispose(); // dispose pointer, not the material myManualObject->begin("manual1Material", Ogre::RenderOperation::OT_LINE_LIST); myManualObject->position(3, 2, 1); myManualObject->position(4, 1, 0); // etc myManualObject->end(); myManualObjectNode->attachObject(myManualObject);{CODE} !!See also * ((MOGRE Line 3D)) * ((ManualObject)) * ((ManualObject 2D)) * ((Circle3D)) * ((DynamicLineDrawing)) - Create a line by the class ''SimpleRenderable'', which can be modified with better performance * ((Ogre Line Chart)) * ((Debug Drawing Utility Class)) --- Alias: (alias(Line3D))
Search by Tags
Search Wiki by Freetags
Latest Changes
Projects using OGRE
Building Your Projects With CMake
Compiled API Reference
Overlay Editor
Introduction - JaJDoo Shader Guide - Basics
RT Shader System
RapidXML Dotscene Loader
One Function Ogre
One Function Ogre
...more
Search
Find
Online Users
166 online users
OGRE Wiki
Support and community documentation for Ogre3D
Ogre Forums
ogre3d.org
Log in
Username
Password
CapsLock is on.
Remember me (for 1 year)
Log in