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{INCLUDE(page="ogrelex ext tpl")/} --- __Height Map__ - A two-dimensional, generally 8-bit greyscale bitmap that is used to represent a three-dimensional {LEX()}mesh{LEX}, generally a terrain. The value of each pixel in the map is translated into the height for a {LEX()}vertex{LEX} or series of vertices when constructing a mesh. Normally, black is "0" and white is "255" and the shades of grey in between are heights between 0 and 255. Also 16-bit grayscale bitmaps are possible for finer differentiation. Then white has the value 65,536. Example for a terrain (texture + height map): {img src="img/wiki_up/Terrain_texture_heightmap.jpg" alt="Terrain texture heightmap.jpg"} %%% !!See also * ((Ogre Terrain Textures)) * ((3dsmax Heightmaps)) * ((Heightmap to Mesh by MOGRE)) --- {INCLUDE(page="ogrelex ext tpl")/} ---
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