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History: -Full Screen mode
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{INCLUDE(page="ogrelex ext tpl")/} --- The __Full screen mode__ is able to change the __resolution__, __colour mode__ and __refresh rate__ of the screen, while windowed runs using the current desktop settings. It can take monitors a few seconds to adjust to new screen modes, which is why they tend to go black for a bit when you start or alt-tab a full screen app. Windowed mode apps don't have that delay. A full screen mode app will lose it's device when it loses focus. If you have a dual monitor setup and you click the mouse on the monitor other than where a full screen app is running, the app will disappear until it has focus again. This got REALLY annoying for me in WOW years ago, until I discovered the setting for borderless maximised windowed mode (looks like full screen, but has the app/focus switching speed of windowed). There's more full screen details in the directx sdk help files, going into stuff about swap chains, exclusive mode access, multihead issues, etc. {SUP()}(Posted by Kojack in [http://www.ogre3d.org/forums/viewtopic.php?p=415562#p415562|this forum topic].){SUP} --- In full screen mode the application is not windowed. That's essentially what it is. No cooperation, no syncing, no nothing. Which is why it's usually faster. {SUP()}(Posted by jacmoe in [http://www.ogre3d.org/forums/viewtopic.php?p=415555#p415555|this forum topic].){SUP} --- For debugging it's better to disable the full screen mode.
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