Student: Mats Leksell (swx)
Mentor: Andres Carrera (Lioric)
Status: Experimental, obtain it from ogreaddons/billboardclouds
Overview
The concept of billboard clouds were introduced by Xavier Décoret et al as a way of simplifying a complex model to a small number of view independent billboards while preserving the visible quality of the output.
More information can be found here:
Billboard Clouds for Extreme Model Simplification
Objective
Create an easy to use library for creating a billboard cloud from an input mesh.
Progress
Implemented a simpler plane selection algorithm
( as described here: http://www.cs.utah.edu/~lacewell/billboardclouds/index.html )
http://img508.imageshack.us/img508/4417/top16cs.png
http://img488.imageshack.us/img488/7048/left12rp.png
http://img508.imageshack.us/img508/369/front10el.png
Implemented an image packing algorithm
http://img488.imageshack.us/img488/9306/packing4mn.png
Implemented texture generation
http://img511.imageshack.us/img511/3391/bettertexture9ns.png
Implemented normal map generation
http://img135.imageshack.us/img135/7662/normalmap8yi.png
Implemented the plane selection using density grid
I've implemented the plane selection procedure described in Image-Based Rendering of Forests
Currently working on
Working on optimizing the selection procedure.