Current Features of Detritus
Detritus is a major upgrade to BloodyMess and supports most of the major features in the PhysX library adding some tools of its own including
Already in
- Visual Debugger
- Volumes / Trigger
- Kinematic Actors
- Static Geometry
- Standard classes to use Detritus with Ogre
- Heightfields
- Visual Remote Debugger support
- Convex and Triangle meshes
- Resource System
- Cloths
- Raycasting
- Joints
- Wheels
- Machines
- Mesh creation, tools and cooking
New to Detritus
- New STL Container System
- Rewrite of Resource System
- Removal of archives with aliases. (no more manual archive handling)
- Fluids/Gases
- Improved Exception handling
- Improved Visual Debugger
- Replacement of Blueprints with Descriptions
- Shape class split into Box and BoxDescription
- Removal of TimeController/simplification of time system
- Addition of CCD (continuous collision detection)
- Improved Volumes
- Additional Builds and Logging
- Particles
and more...
Still to come...
- Character Controller(implemented in buggyswires)
- Softbodies (potentially)
- Serialization
- Batching
Official Wiki and Website - Forum - Ogre Portal for NxOgre
Betajaen's Guide to creating a Bloody mess
Code snippetsbloody mess
General - Particles - Mesh Cooking - Cloths
Spacegaier's Tutorialsbloody mess
Setting up BloodyMess - First steps - Visual Debugger - Volumes & Triggers - Kinematics - Raycasting - Resources and Meshes