Table of contents
Object modeling
- Using Blender With Ogre: Everything you need to start making content using Blender - an open source 3D modeller
- Complete Guide: Exporting Blender To Ogre: blah
- Tips on Exporting from 3D Studio Max: Just some info that might help when using the 3D studio max exporter.
Textures
- A Brief Summary of Image File Formats: A list of supported textures and how to create them
- Bump Mapping: Also known as normal mapping. An explanation on what it is and how to use it.
- Mipmapping: How it works.
- POVRay Skyboxes: creating skyboxes with POV-Ray (mainly space-skyboxes)
- POVRay Explosions: creating billboard textures for explosion with POV-Ray (and other plasma-like effects)
Terrain
- Terrain Howto: Methods for creating terrain.