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Accurate per-pixel cube mapping with normal map influence
Using lambert diffuse model and phong highlight specular
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Animated Particle (HLSL)
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Atmosphere Shader
Atmosphere shader as viewed from space
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Basics - JaJDoo Shader Guide - Basics
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Brain Damage part 1 - JaJDoo Shader Guide - Basics
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Brain Damage part 2 - JaJDoo Shader Guide - Basics
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Explosion
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Getting Started With Ogre CG Materials
Step by step guide for setting up some very basic CG materials in Ogre
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Glow
A glow compositor method using 'Glow masks'
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I See Dead Kittehs.. part 1 - JaJDoo Shader Guide - Basics
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I See Dead Kittehs.. part 2 - JaJDoo Shader Guide - Basics
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Introduction - JaJDoo Shader Guide - Basics
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JaJDoo Shader Guide
This guide (concentrating on HLSL) will teach you what shaders are, how to understand them, and how to create your own.
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Monster oFusion
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Ogre Line Chart
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OGRE SMASH - JaJDoo Shader Guide - Basics
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PerPixel Lighting
A simple, everytime accurate per-pixel cg shader for Ogre, right out of box
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PerPixel Lighting II
Multipass and One-pass per-pixel lighting shaders
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PerPixel Lighting With Offset(Parallax) Mapping
Shader in the Per-Pixel Lighting series
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Random Particle Texture (HLSL)
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RasterTek Fire Shader
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Red Ring Of Death - JaJDoo Shader Guide - Basics
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RT Shader System
Overview of the Run Time (RT) Shader System
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Script Cache Plugin
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Shader Model 2 Diffuse/Normal/Specular/Alpha with Hardware Skinning
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