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Wiki Accurate per-pixel sphere mapping with normal map influence Using lambert diffuse model and phong highlight specular.
Wiki PerPixel Lighting A simple, everytime accurate per-pixel cg shader for Ogre, right out of box
Wiki PerPixel Lighting II Multipass and One-pass per-pixel lighting shaders
Wiki PerPixel Lighting With Offset(Parallax) Mapping Shader in the Per-Pixel Lighting series