Wiki | Accurate per-pixel cube mapping with normal map influence Using lambert diffuse model and phong highlight specular |
Wiki | Accurate per-pixel sphere mapping with normal map influence Using lambert diffuse model and phong highlight specular. |
Wiki | Light mapping A class used to do lightmapping in ogre |
Wiki | PerPixel Lighting With Offset(Parallax) Mapping Shader in the Per-Pixel Lighting series |