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| Wiki | Accurate per-pixel cube mapping with normal map influence Using lambert diffuse model and phong highlight specular |
| Wiki | Accurate per-pixel sphere mapping with normal map influence Using lambert diffuse model and phong highlight specular. |
| Wiki | Light mapping A class used to do lightmapping in ogre |
| Wiki | PerPixel Lighting With Offset(Parallax) Mapping Shader in the Per-Pixel Lighting series |