Name | Type |
---|---|
Advanced Ogre Framework
A young Ogre programmers Advanced Framework |
wiki |
Basic Ogre Framework
A young Ogre programmers Basic Framework |
wiki |
Basic Tutorial | file gallery |
Basic Tutorial 1
Rendering of the first Basic Tutorial |
file |
Basic Tutorial 1
Your First Scene |
wiki |
Basic Tutorial 1 - b
After trying around Basic Tutorial 1 |
file |
Basic Tutorial 2
Screenshot of the Basic Tutorial 2 first rendering |
file |
Basic Tutorial 2
Lights, Cameras, and Shadows |
wiki |
Basic Tutorial 3
Terrain, Sky, and Fog |
wiki |
Basic Tutorial 4
Unbuffered Input and Listeners |
wiki |
Basic Tutorial 5
Buffered Input |
wiki |
Basic Tutorial 6
A Full Ogre Application |
wiki |
Basic Tutorial 7
CEGUI and Ogre |
wiki |
Basic Tutorial 8
Multiple and Dual SceneManagers |
wiki |
berkelium_ogre
Example of integrating Berkelium in Ogre. Berkelium texture showing the ogre3d.org website on a plane. |
file |
Intermediate Tutorial 1
Moving, Rotating, and Animating an Entity |
wiki |
Intermediate Tutorial 2
Mouse Look, Terrain Collision, and Creating Entities |
wiki |
Intermediate Tutorial 3
Selecting Entities and Query Masks |
wiki |
Intermediate Tutorial 4
Box Selection and Building Objects Manually |
wiki |
Intermediate Tutorial 6
Projective Decals |
wiki |
Intermediate Tutorial 7
Render to Texture |
wiki |
Intermediate Tutorial Introduction | wiki |
IntermediateTutorial1SourceCurrent | wiki |
IntermediateTutorial2SourceCurrent | wiki |
IntermediateTutorial3SourceCurrent | wiki |