JaJDoo's Shader Guide
HLSL and OGRE
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- Introduction
- Basics
- Red Ring Of Death
- Submit captain
- OGRE SMASH
- I See Dead Kittehs.. part 1
- I See Dead Kittehs.. part 2
- White Phong part 1
- White Phong part 2
- White Phong part 3
- Standing Strait part 1
- Standing Strait part 2
- Brain Damage part 1
- Brain Damage part 2
- Lets Talk
- How To Speak HLSL
- It's Coming For You
- Obey!
- Fitting code for use in OGRE
- "... And den she comes out of de TV like dis..."
- "Pop tart for your soul?"
- Shedding light... per vertex
- Per pixel lighting
- Other than point light...
- tricks with normals
- I'M NOT FAT
- using pass attributes
- multi-pass techniques and practical uses for render states
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{DIV(width="95%",float="left", class="Layout_box2")}{CUT(colsize=5%|70%)}---Part Two : Out of Kindergarten
Soon..
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GLSL and OGRE
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