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Setting Up An Application With Eclipse - Linux


Introduction

This set of instructions will walk you through setting up an Eclipse 3.6 C++ Project using CMake or from scratch.
When you have finished this tutorial you will be able to compile a working Ogre Application and you will be ready to start the Basic Tutorials.

{VERSIONS(nav="y",default="Eclipse 3.6")}
Guide for setting up an Ogre application using Eclipse 3.6 with the CDT (C/C++ Development Tools) Plugin.

Prerequisites

  • Eclipse 3.6 must be installed.
  • Eclipse CDT Plugin must be installed.
  • The Ogre SDK version 1.7 or greater must be installed.
    • Installing the Ogre SDK: Installing the Ogre SDK
    • Build Ogre from source with CMake: CMake Quick Start Guide (note that I've only tested this with a manually compiled source version of the Ogre SDK) If you are building Ogre from source, you must build the debug and release targets and execute the Install script for both targets as well. This will create a directory structure that is identical to the binary install structure.

Setting Up an Application for Eclipse 3.6 using CMake

CMake GUI

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Eclipse - New Project

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Import Existing Code

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New Target

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Target install

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Run Configurations

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Setup OgreApp Run Configuration

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Select Working Directory

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Success

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Setting Up an Application for Eclipse 3.6 from scratch

New Project


Create a new C++ Project (File -> New -> C++ Project)
Make sure that Empty Project is checked, and give your new application a name (i.e. testing)

Tutorial Framework


Download the Ogre Wiki Tutorial Framework here:

 Plugin disabled
Plugin attach cannot be executed.


Extract Tutorial Framework:

  • Right-click on the TutorialFramework.zip file and select Extract Here


A new folder named TutorialFramework should appear, with 4 files in it.

Import Existing Items to Project:

  • Open up Eclipse and Right-click on your project (i.e. testing)
  • Click Import
  • Expand the General folder, highlight File System, and click Next
  • Click Browse... and navigate to the folder where you extracted the tutorial framework archive (i.e. /home/your name/Downloads/TutorialFramework/), then click OK
  • Click Select All or check all of the tutorial framework files that show up
  • Click Finish

Project Configuration


Project Properties:

  • Right-click on your project and then click Properties


Add Environment Variable:

  • Expand the C/C++ Build section and click on Environment
  • Click Add... to add a new variable
  • Give the new variable the name OGRE_LOC, and enter the location of your Ogre3d source folder as the value (i.e. /home/your name/workspace/ogre_src_v1-7-1)


Add GCC C++ Compiler Include paths and GCC C++ Linker Library names:

  • Again under the C/C++ Build section, click on Settings
  • Click on the Tool Settings tab
  • Under the GCC C++ Compiler section, click on Includes
  • To the right, click on the Add icon
  • Enter ${OGRE_LOC}/OgreMain/include as the Directory and click OK
  • Add the following directories like you did the previous one:
    • ${OGRE_LOC}/include
    • ${OGRE_LOC}/Samples/Common/include
    • /usr/include/OIS (Note: the OIS package may be installed somewhere else for you, so double check that this directory exists. If you can't find it under /usr/include/OIS, check /usr/local/include/OIS (I believe this is the default installation directory))
  • Now, under the GCC C++ Linker section, click on Libraries
  • To the right, click on the Add icon for Libraries (-l)
  • Enter each of the following libraries (hit OK after each one to enter it, enter each one separately):
    • OgreOverlay
    • OgreMain
    • OIS
    • boost_system

resources.cfg and plugins.cfg


Make sure you have the resources.cfg and plugins.cfg files in your project directory.

That's it!

You've set up an Ogre project succesfully.
All that remains is to build and run it. ๐Ÿ˜Š