The MOGRE classes and its members are different to the Ogre API, especially at the ray tracing. This was very confusing to me. Also there are generally only few informations about Mogre. So I want to give a class overview here. --Beauty
Table of contents
Class references
Ray
- More information in Ogre class reference of Ray
RaySceneQuery
- More information in Ogre class reference of RaySceneQuery and DefaultRaySceneQuery
RaySceneQueryListener
- More information in Ogre class reference of RaySceneQueryListener
RaySceneQueryResultEntry
- More informations in Ogre class reference of RaySceneQueryResultEntry
RaySceneQueryResult
- This is an alias name for std::vector<RaySceneQueryResultEntry> in Ogre.
std::vector<> is similar to a .Net List<>.
RaySceneQueryResult.Enumerator
- This class doesn't exists in Ogre. Its purpose is to allow to use a foreach loop.
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foreach (RaySceneQueryResultEntry entry in result) { ... }
RaySceneQueryResult.Iterator
- This class doesn't exists in Ogre. Its purpose is to allow to use a foreach loop.
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See also
- Ogre class reference of SceneQuery
- Ray query with MOGRE (an example code)