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Ogre Models        

Ogre models

A little page on the models that are a standard part of the Ogre distribution. Most you will have seen in the demos, but they can (and will) come in handy in developing and testing your own project. Hence, some trivia.

athene.mesh

  • Found in: Samples/Media/models
  • Number of faces: 6000
  • Number of vertices: 5338
  • Author: The Athena mesh is a free model proposed by DeEspona at www.deespona.com
  • Animations: N/A


A statue from ancient Greece. Normal maps are available to get more detail, as shown in the Shadow demo.

column.mesh

  • Found in: Samples/Media/models
  • Number of faces: 48
  • Number of vertices: 51
  • Animations: N/A


A column from ancient Greece.

cube.mesh

  • Found in: Samples/Media/models
  • Number of faces: 12
  • Number of vertices: 25
  • Animations: N/A


This is a basic cube of size 100 (-50 to 50 in each dimension). Each side of the cube is textured with the entire texture. If this one doesn't suffice, Generating A Mesh describes how to create your own Cube mesh in memory.

dragon.mesh

  • Found in: Samples/Media/packs/dragon.zip
  • Number of faces: 2102 (3 submeshes)
  • Number of vertices: 1485
  • Author: ?
  • Animations: N/A

fish.mesh

  • Found in: Samples/Media/models
  • Number of faces: 815
  • Number of vertices: 531
  • Animations: swim
  • Number of bones: 5


A nice swimming fish.

geosphere4500.mesh

  • Found in: Samples/Media/models
  • Number of faces: 4500
  • Number of vertices: 2253
  • Animations: N/A


Untextured geosphere of radius 200.

geosphere8000.mesh

  • Found in: Samples/Media/models
  • Number of faces: 8000
  • Number of vertices: 4003
  • Animations: N/A


Untextured geosphere of radius 200. It is about twice as detailed as geosphere4500.mesh.

knot.mesh

  • Found in: Samples/Media/models
  • Number of faces: 2880
  • Number of vertices: 1834
  • Animations: N/A


Textured TorusKnot primitive. This is the (3,2) torus knot, also known as the Trefoil knot. The Trefoil knot is also the logo for Torus Knot software, a company dedicated to providing services such as consultancy and contract development to companies using or thinking of using OGRE in their commercial projects.

ninja.mesh

  • Found in: Samples/Media/models
  • Number of faces: 904
  • Number of vertices: 781
  • Author: Psionic, from the CharacterFX site.
  • Animations: Attack1 Attack2 Attack3 Backflip Block Climb Crouch Death1 Death2 HighJump Idle1 Idle2 Idle3 Jump JumpNoHeight Kick SideKick Spin Stealth Walk
  • Number of bones: 28
  • Initial facing vector: Vector3::NEGATIVE_UNIT_Z

ogrehead.mesh

  • Found in: Samples/Media/models
  • Number of faces: 4336 (4 submeshes)
  • Number of vertices: 2242
  • Animations: N/A
  • Initial facing vector: Vector3::UNIT_Z


The official Ogre Head logo!

razor.mesh

  • Found in: Samples/Media/models
  • Number of faces: 468
  • Number of vertices: 588
  • Author: Adrian 'cearny' Cearnau, 2002
  • Animations: N/A


The first in the Razor series of fine spaceships, this one is also knows as the "Raptor assault gunboat".

robot.mesh

  • Found in: Samples/Media/models
  • Number of faces: 308
  • Number of vertices: 295
  • Author: Psionic, from the CharacterFX site.
  • Animations: Die Idle Shoot Slump Walk
  • Number of bones: 18
  • Initial facing vector: Vector3::UNIT_X

RZR-002.mesh

  • Found in: Samples/Media/models
  • Number of faces: 214
  • Number of vertices: 311
  • Author: Dennis Verbeek
  • Animations: N/A


Razor2_small.jpg

The second in the Razor series. This ship is even faster and more manouvrable than its predecessor, the Razor 1, but due to its lack of rocket launchers it packs less of a punch.

sphere.mesh

  • Found in: Samples/Media/models
  • Number of faces: 1280
  • Number of vertices: 642
  • Animations: N/A


Another untextured sphere; this one has radius 100.